Areloch b759bde0c0 Merge pull request #2043 from John3/toolShapes_3 6 жил өмнө
..
assets 2e6133af48 Eliminate unnecessary uses of ConsoleMethod 7 жил өмнө
components 5e8e7e7bf8 Clean up redundant variables 6 жил өмнө
decal 59130078e2 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 жил өмнө
examples 242a51eefe bounds to mBounds conflict avoidance 7 жил өмнө
fps 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
fx 7f7e402c42 Clean up MSVC warning [C4312] conversion from type to type * of greater size 6 жил өмнө
gameBase 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 6 жил өмнө
physics 7fdd60a9b6 Merge pull request #2186 from rextimmy/physx_3_4 6 жил өмнө
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
sfx fbfd3ed8ed clang: constructor initialization order 9 жил өмнө
systems 5e8e7e7bf8 Clean up redundant variables 6 жил өмнө
turret a482977ab8 Merge pull request #2092 from Azaezel/AIAimpoint 7 жил өмнө
vehicles 7f7e402c42 Clean up MSVC warning [C4312] conversion from type to type * of greater size 6 жил өмнө
Scene.cpp 1c2f90a190 Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 жил өмнө
Scene.h 1c2f90a190 Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 жил өмнө
accumulationVolume.cpp 45a4de7c4a shadowvar cleanups for scattersky and accumulationVolume 7 жил өмнө
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 жил өмнө
aiClient.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 жил өмнө
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 жил өмнө
aiConnection.cpp bc435a3b33 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 жил өмнө
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
aiPlayer.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 жил өмнө
aiPlayer.h 4b90b21d7d anim-clip -- sequence selection by afx effects 8 жил өмнө
camera.cpp b634cda2bb Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera 8 жил өмнө
camera.h 442b200ef6 obj-select -- object selection functionality 8 жил өмнө
cameraSpline.cpp a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 жил өмнө
cameraSpline.h a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 жил өмнө
containerQuery.cpp e4acfc4334 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 жил өмнө
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 жил өмнө
convexShape.cpp 5e8e7e7bf8 Clean up redundant variables 6 жил өмнө
convexShape.h 8c2e27057e Merge branch 'development' into ConvexProxies 6 жил өмнө
debris.cpp 7064b41506 gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning. 7 жил өмнө
debris.h 43815793d1 datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 жил өмнө
entity.cpp 5e8e7e7bf8 Clean up redundant variables 6 жил өмнө
entity.h 5e8e7e7bf8 Clean up redundant variables 6 жил өмнө
gameFunctions.cpp 5e8e7e7bf8 Clean up redundant variables 6 жил өмнө
gameFunctions.h 7e62b11502 Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 жил өмнө
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 жил өмнө
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 жил өмнө
groundPlane.cpp af62b5c0a9 Phase 2: #ifdef for Zodiacs and particles 7 жил өмнө
groundPlane.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
guiMaterialPreview.cpp 3ceaa0ed50 cleaned up member::radius 7 жил өмнө
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
guiObjectView.cpp 3ceaa0ed50 cleaned up member::radius 7 жил өмнө
guiObjectView.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
item.cpp 28e509af1a Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 жил өмнө
item.h a061af68d2 delta to mDelta to resolve another class var vs method var confusionpoint 7 жил өмнө
levelInfo.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
levelInfo.h 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. 9 жил өмнө
lightAnimData.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
lightAnimData.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
lightBase.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 жил өмнө
lightBase.h b94b470559 localRenderViz -- Implements per-light renderViz setting. 8 жил өмнө
lightDescription.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
lightDescription.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
lightFlareData.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
lightFlareData.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 жил өмнө
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 жил өмнө
missionMarker.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 жил өмнө
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 жил өмнө
objectTypes.h b860cb150b afxModel-type -- defines a type bit for afxModel objects. 8 жил өмнө
occlusionVolume.cpp e126ca1823 PolyhedronVectorData core membervar cleanups 7 жил өмнө
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 жил өмнө
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 жил өмнө
physicalZone.cpp 36db8eacc3 Merge pull request #2236 from Azaezel/memberMess 7 жил өмнө
physicalZone.h e4acfc4334 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 жил өмнө
player.cpp 0dfad8f072 Merge pull request #2339 from Areloch/MountedCollisionsFix 6 жил өмнө
player.h 99aa6263e6 layer, and playerControllerComponent shadowvar cleanups 7 жил өмнө
pointLight.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
portal.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
portal.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
prefab.cpp 1c2f90a190 Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 жил өмнө
prefab.h 1c2f90a190 Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 жил өмнө
projectile.cpp 242a51eefe bounds to mBounds conflict avoidance 7 жил өмнө
projectile.h b5539a45e3 enhanced-projectile 8 жил өмнө
proximityMine.cpp a061af68d2 delta to mDelta to resolve another class var vs method var confusionpoint 7 жил өмнө
proximityMine.h 86947228d5 nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it. 6 жил өмнө
resource.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: 10 жил өмнө
rigid.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
rigidShape.cpp 46bbb88d71 CollisionState membervar clarification 7 жил өмнө
rigidShape.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 жил өмнө
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
shapeBase.cpp 7f7e402c42 Clean up MSVC warning [C4312] conversion from type to type * of greater size 6 жил өмнө
shapeBase.h 489821a16b Collision events 8 жил өмнө
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
shapeImage.cpp b759bde0c0 Merge pull request #2043 from John3/toolShapes_3 6 жил өмнө
spotLight.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
staticShape.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 жил өмнө
staticShape.h 43815793d1 datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 жил өмнө
trigger.cpp e126ca1823 PolyhedronVectorData core membervar cleanups 7 жил өмнө
trigger.h a1740e8a9c Made Trigger friendlier towards inheritance. 13 жил өмнө
tsStatic.cpp 5e8e7e7bf8 Clean up redundant variables 6 жил өмнө
tsStatic.h 43ca2c5bc2 Cleanup of export function to remove redundant arg 7 жил өмнө
zone.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
zone.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө