.. |
assets
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2e6133af48
Eliminate unnecessary uses of ConsoleMethod
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7 жил өмнө |
components
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5e8e7e7bf8
Clean up redundant variables
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6 жил өмнө |
decal
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59130078e2
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 жил өмнө |
examples
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242a51eefe
bounds to mBounds conflict avoidance
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7 жил өмнө |
fps
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
fx
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7f7e402c42
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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6 жил өмнө |
gameBase
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3a71c75596
Merge branch 'development' into EngineAPI-Refactor
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6 жил өмнө |
physics
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7fdd60a9b6
Merge pull request #2186 from rextimmy/physx_3_4
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6 жил өмнө |
sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
sfx
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fbfd3ed8ed
clang: constructor initialization order
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9 жил өмнө |
systems
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5e8e7e7bf8
Clean up redundant variables
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6 жил өмнө |
turret
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a482977ab8
Merge pull request #2092 from Azaezel/AIAimpoint
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7 жил өмнө |
vehicles
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7f7e402c42
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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6 жил өмнө |
Scene.cpp
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1c2f90a190
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 жил өмнө |
Scene.h
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1c2f90a190
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 жил өмнө |
accumulationVolume.cpp
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45a4de7c4a
shadowvar cleanups for scattersky and accumulationVolume
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7 жил өмнө |
accumulationVolume.h
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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10 жил өмнө |
aiClient.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 жил өмнө |
aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 жил өмнө |
aiConnection.cpp
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bc435a3b33
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 жил өмнө |
aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
aiPlayer.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 жил өмнө |
aiPlayer.h
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4b90b21d7d
anim-clip -- sequence selection by afx effects
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8 жил өмнө |
camera.cpp
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b634cda2bb
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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8 жил өмнө |
camera.h
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442b200ef6
obj-select -- object selection functionality
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8 жил өмнө |
cameraSpline.cpp
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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9 жил өмнө |
cameraSpline.h
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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9 жил өмнө |
containerQuery.cpp
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e4acfc4334
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 жил өмнө |
containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 жил өмнө |
convexShape.cpp
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5e8e7e7bf8
Clean up redundant variables
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6 жил өмнө |
convexShape.h
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8c2e27057e
Merge branch 'development' into ConvexProxies
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6 жил өмнө |
debris.cpp
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7064b41506
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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7 жил өмнө |
debris.h
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43815793d1
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 жил өмнө |
entity.cpp
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5e8e7e7bf8
Clean up redundant variables
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6 жил өмнө |
entity.h
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5e8e7e7bf8
Clean up redundant variables
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6 жил өмнө |
gameFunctions.cpp
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5e8e7e7bf8
Clean up redundant variables
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6 жил өмнө |
gameFunctions.h
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7e62b11502
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 жил өмнө |
gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 жил өмнө |
gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 жил өмнө |
groundPlane.cpp
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af62b5c0a9
Phase 2: #ifdef for Zodiacs and particles
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7 жил өмнө |
groundPlane.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
guiMaterialPreview.cpp
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3ceaa0ed50
cleaned up member::radius
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7 жил өмнө |
guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
guiObjectView.cpp
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3ceaa0ed50
cleaned up member::radius
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7 жил өмнө |
guiObjectView.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
item.cpp
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28e509af1a
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 жил өмнө |
item.h
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a061af68d2
delta to mDelta to resolve another class var vs method var confusionpoint
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7 жил өмнө |
levelInfo.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
levelInfo.h
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2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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9 жил өмнө |
lightAnimData.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
lightAnimData.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
lightBase.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 жил өмнө |
lightBase.h
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b94b470559
localRenderViz -- Implements per-light renderViz setting.
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8 жил өмнө |
lightDescription.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
lightDescription.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
lightFlareData.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
lightFlareData.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 жил өмнө |
missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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13 жил өмнө |
missionMarker.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 жил өмнө |
missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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11 жил өмнө |
objectTypes.h
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b860cb150b
afxModel-type -- defines a type bit for afxModel objects.
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8 жил өмнө |
occlusionVolume.cpp
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e126ca1823
PolyhedronVectorData core membervar cleanups
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7 жил өмнө |
occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 жил өмнө |
pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 жил өмнө |
physicalZone.cpp
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36db8eacc3
Merge pull request #2236 from Azaezel/memberMess
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7 жил өмнө |
physicalZone.h
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e4acfc4334
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 жил өмнө |
player.cpp
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0dfad8f072
Merge pull request #2339 from Areloch/MountedCollisionsFix
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6 жил өмнө |
player.h
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99aa6263e6
layer, and playerControllerComponent shadowvar cleanups
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7 жил өмнө |
pointLight.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
portal.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
portal.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
prefab.cpp
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1c2f90a190
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 жил өмнө |
prefab.h
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1c2f90a190
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 жил өмнө |
projectile.cpp
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242a51eefe
bounds to mBounds conflict avoidance
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7 жил өмнө |
projectile.h
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b5539a45e3
enhanced-projectile
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8 жил өмнө |
proximityMine.cpp
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a061af68d2
delta to mDelta to resolve another class var vs method var confusionpoint
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7 жил өмнө |
proximityMine.h
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86947228d5
nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it.
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6 жил өмнө |
resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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10 жил өмнө |
rigid.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
rigidShape.cpp
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46bbb88d71
CollisionState membervar clarification
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7 жил өмнө |
rigidShape.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 жил өмнө |
scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
shapeBase.cpp
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7f7e402c42
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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6 жил өмнө |
shapeBase.h
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489821a16b
Collision events
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8 жил өмнө |
shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
shapeImage.cpp
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b759bde0c0
Merge pull request #2043 from John3/toolShapes_3
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6 жил өмнө |
spotLight.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
staticShape.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 жил өмнө |
staticShape.h
|
43815793d1
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 жил өмнө |
trigger.cpp
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e126ca1823
PolyhedronVectorData core membervar cleanups
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7 жил өмнө |
trigger.h
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a1740e8a9c
Made Trigger friendlier towards inheritance.
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13 жил өмнө |
tsStatic.cpp
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5e8e7e7bf8
Clean up redundant variables
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6 жил өмнө |
tsStatic.h
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43ca2c5bc2
Cleanup of export function to remove redundant arg
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7 жил өмнө |
zone.cpp
|
7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
zone.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |