Azaezel aeb43432fa set gl vertcolor mapping to bgra format, the same as we do for stateblocks 6 tahun lalu
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GLSL aeb43432fa set gl vertcolor mapping to bgra format, the same as we do for stateblocks 6 tahun lalu
HLSL 28e509af1a Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 tahun lalu
conditionerFeature.cpp 4409a12af6 Fix GLSL out fragment shader color. 11 tahun lalu
conditionerFeature.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
featureMgr.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
featureMgr.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
featureSet.cpp 36daca8d8e Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch. 9 tahun lalu
featureSet.h 36daca8d8e Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch. 9 tahun lalu
featureType.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
featureType.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
langElement.cpp a94587af43 Use strncpy instead of strcpy because again, buffer overflows 7 tahun lalu
langElement.h 7e5e3b5105 Removes Direct3D9 functionality. 8 tahun lalu
shaderComp.cpp 3496c549b5 Hardware Skinning Support 9 tahun lalu
shaderComp.h 3496c549b5 Hardware Skinning Support 9 tahun lalu
shaderDependency.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
shaderDependency.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
shaderFeature.cpp 41e5caf22b Direct3D11 Engine/source changes 9 tahun lalu
shaderFeature.h 970dd5c477 Reordering initialization methods #1912 8 tahun lalu
shaderGen.cpp a94587af43 Use strncpy instead of strcpy because again, buffer overflows 7 tahun lalu
shaderGen.h 7567ca10c3 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 tahun lalu
shaderGenVars.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
shaderGenVars.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
shaderOp.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
shaderOp.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu