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GLSL
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aeb43432fa
set gl vertcolor mapping to bgra format, the same as we do for stateblocks
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6 lat temu |
HLSL
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28e509af1a
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 lat temu |
conditionerFeature.cpp
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4409a12af6
Fix GLSL out fragment shader color.
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11 lat temu |
conditionerFeature.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
featureMgr.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
featureMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
featureSet.cpp
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36daca8d8e
Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch.
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9 lat temu |
featureSet.h
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36daca8d8e
Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch.
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9 lat temu |
featureType.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
featureType.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
langElement.cpp
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a94587af43
Use strncpy instead of strcpy because again, buffer overflows
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7 lat temu |
langElement.h
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7e5e3b5105
Removes Direct3D9 functionality.
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8 lat temu |
shaderComp.cpp
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3496c549b5
Hardware Skinning Support
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9 lat temu |
shaderComp.h
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3496c549b5
Hardware Skinning Support
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9 lat temu |
shaderDependency.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
shaderDependency.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
shaderFeature.cpp
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41e5caf22b
Direct3D11 Engine/source changes
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9 lat temu |
shaderFeature.h
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970dd5c477
Reordering initialization methods #1912
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8 lat temu |
shaderGen.cpp
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a94587af43
Use strncpy instead of strcpy because again, buffer overflows
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7 lat temu |
shaderGen.h
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7567ca10c3
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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8 lat temu |
shaderGenVars.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
shaderGenVars.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
shaderOp.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
shaderOp.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |