Azaezel aeb43432fa set gl vertcolor mapping to bgra format, the same as we do for stateblocks 6 anni fa
..
GLSL aeb43432fa set gl vertcolor mapping to bgra format, the same as we do for stateblocks 6 anni fa
HLSL 28e509af1a Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 anni fa
conditionerFeature.cpp 4409a12af6 Fix GLSL out fragment shader color. 11 anni fa
conditionerFeature.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
featureMgr.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
featureMgr.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
featureSet.cpp 36daca8d8e Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch. 9 anni fa
featureSet.h 36daca8d8e Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch. 9 anni fa
featureType.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
featureType.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
langElement.cpp a94587af43 Use strncpy instead of strcpy because again, buffer overflows 7 anni fa
langElement.h 7e5e3b5105 Removes Direct3D9 functionality. 8 anni fa
shaderComp.cpp 3496c549b5 Hardware Skinning Support 9 anni fa
shaderComp.h 3496c549b5 Hardware Skinning Support 9 anni fa
shaderDependency.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
shaderDependency.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
shaderFeature.cpp 41e5caf22b Direct3D11 Engine/source changes 9 anni fa
shaderFeature.h 970dd5c477 Reordering initialization methods #1912 8 anni fa
shaderGen.cpp a94587af43 Use strncpy instead of strcpy because again, buffer overflows 7 anni fa
shaderGen.h 7567ca10c3 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 anni fa
shaderGenVars.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
shaderGenVars.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
shaderOp.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
shaderOp.h 7dbfe6994d Engine directory for ticket #1 13 anni fa