Azaezel aeb43432fa set gl vertcolor mapping to bgra format, the same as we do for stateblocks 6 ani în urmă
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GLSL aeb43432fa set gl vertcolor mapping to bgra format, the same as we do for stateblocks 6 ani în urmă
HLSL 28e509af1a Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 ani în urmă
conditionerFeature.cpp 4409a12af6 Fix GLSL out fragment shader color. 11 ani în urmă
conditionerFeature.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
featureMgr.cpp 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
featureMgr.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
featureSet.cpp 36daca8d8e Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch. 9 ani în urmă
featureSet.h 36daca8d8e Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch. 9 ani în urmă
featureType.cpp 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
featureType.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
langElement.cpp a94587af43 Use strncpy instead of strcpy because again, buffer overflows 7 ani în urmă
langElement.h 7e5e3b5105 Removes Direct3D9 functionality. 8 ani în urmă
shaderComp.cpp 3496c549b5 Hardware Skinning Support 9 ani în urmă
shaderComp.h 3496c549b5 Hardware Skinning Support 9 ani în urmă
shaderDependency.cpp 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
shaderDependency.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
shaderFeature.cpp 41e5caf22b Direct3D11 Engine/source changes 9 ani în urmă
shaderFeature.h 970dd5c477 Reordering initialization methods #1912 8 ani în urmă
shaderGen.cpp a94587af43 Use strncpy instead of strcpy because again, buffer overflows 7 ani în urmă
shaderGen.h 7567ca10c3 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 ani în urmă
shaderGenVars.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
shaderGenVars.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
shaderOp.cpp 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
shaderOp.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă