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guiBitmapButtonCtrl.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
guiBitmapButtonCtrl.h
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76228f2d0c
alpha masking for buttons. original attribution @dottools
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9 лет назад |
guiBorderButton.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
guiButtonBaseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
guiButtonBaseCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
guiButtonCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
guiButtonCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
guiCheckBoxCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
guiCheckBoxCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
guiIconButtonCtrl.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
guiIconButtonCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
guiRadioCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
guiRadioCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
guiSwatchButtonCtrl.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
guiSwatchButtonCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
guiToggleButtonCtrl.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 лет назад |
guiToggleButtonCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
guiToolboxButtonCtrl.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
guiToolboxButtonCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |