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guiAnimBitmapCtrl.cpp
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db50887c05
addresses C4101 warnings ('identifier' : unreferenced local variable)
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před 9 roky |
guiAnimBitmapCtrl.h
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01051e4182
new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run.
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před 9 roky |
guiBackgroundCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
guiBackgroundCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
guiBitmapBarCtrl.cpp
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f8368cd7e9
adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance)
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před 9 roky |
guiBitmapBarCtrl.h
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36ec6c1b59
New: GuiBitmapBarCtrl
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před 9 roky |
guiBitmapBorderCtrl.cpp
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2002d74b78
Issue found with PVS-Studio:
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před 10 roky |
guiBitmapCtrl.cpp
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fbfd3ed8ed
clang: constructor initialization order
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před 9 roky |
guiBitmapCtrl.h
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f8368cd7e9
adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance)
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před 9 roky |
guiColorPicker.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
guiColorPicker.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
guiConsole.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
guiConsole.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
guiConsoleEditCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
guiConsoleEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
guiConsoleTextCtrl.cpp
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a22672dd7a
Update guiConsoleTextCtrl.cpp
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před 10 roky |
guiConsoleTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
guiDecoyCtrl.cpp
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15f67015d3
Reordering initialization methods #1912
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před 8 roky |
guiDecoyCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
guiDirectoryFileListCtrl.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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před 11 roky |
guiDirectoryFileListCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
guiFileTreeCtrl.cpp
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3ab048c5b0
Fixes after feedback from Luis.
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před 10 roky |
guiFileTreeCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
guiGameListMenuCtrl.cpp
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15f67015d3
Reordering initialization methods #1912
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před 8 roky |
guiGameListMenuCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
guiGameListOptionsCtrl.cpp
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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před 12 roky |
guiGameListOptionsCtrl.h
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0ffd7f5620
Fix member vars left uninitialized in constructors
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před 10 roky |
guiGradientCtrl.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
guiGradientCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
guiListBoxCtrl.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
guiListBoxCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
guiMLTextCtrl.cpp
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15f67015d3
Reordering initialization methods #1912
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před 8 roky |
guiMLTextCtrl.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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před 10 roky |
guiMLTextEditCtrl.cpp
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539efcb1e1
Input event changes
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před 12 roky |
guiMLTextEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
guiMaterialCtrl.cpp
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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před 11 roky |
guiMaterialCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
guiPopUpCtrl.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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před 8 roky |
guiPopUpCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
guiPopUpCtrlEx.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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před 8 roky |
guiPopUpCtrlEx.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
guiSliderCtrl.cpp
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15f67015d3
Reordering initialization methods #1912
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před 8 roky |
guiSliderCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
guiTabPageCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
guiTabPageCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
guiTextCtrl.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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před 8 roky |
guiTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
guiTextEditCtrl.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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před 8 roky |
guiTextEditCtrl.h
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734688ff7e
Implement basic keyboard & mouse support for openvr overlays
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před 9 roky |
guiTextEditSliderBitmapCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
guiTextEditSliderBitmapCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
guiTextEditSliderCtrl.cpp
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41e5caf22b
Direct3D11 Engine/source changes
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před 9 roky |
guiTextEditSliderCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
guiTextListCtrl.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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před 10 roky |
guiTextListCtrl.h
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121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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před 9 roky |
guiTreeViewCtrl.cpp
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5bf3d56a05
Addition to guiTreeViewCtrl - ability to find what item in the tree is under a given position.
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před 7 roky |
guiTreeViewCtrl.h
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5bf3d56a05
Addition to guiTreeViewCtrl - ability to find what item in the tree is under a given position.
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před 7 roky |