Areloch 5bf3d56a05 Addition to guiTreeViewCtrl - ability to find what item in the tree is under a given position. 7 ani în urmă
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guiAnimBitmapCtrl.cpp db50887c05 addresses C4101 warnings ('identifier' : unreferenced local variable) 9 ani în urmă
guiAnimBitmapCtrl.h 01051e4182 new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run. 9 ani în urmă
guiBackgroundCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiBackgroundCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiBitmapBarCtrl.cpp f8368cd7e9 adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance) 9 ani în urmă
guiBitmapBarCtrl.h 36ec6c1b59 New: GuiBitmapBarCtrl 9 ani în urmă
guiBitmapBorderCtrl.cpp 2002d74b78 Issue found with PVS-Studio: 10 ani în urmă
guiBitmapCtrl.cpp fbfd3ed8ed clang: constructor initialization order 9 ani în urmă
guiBitmapCtrl.h f8368cd7e9 adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance) 9 ani în urmă
guiColorPicker.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
guiColorPicker.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
guiConsole.cpp 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiConsole.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiConsoleEditCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiConsoleEditCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiConsoleTextCtrl.cpp a22672dd7a Update guiConsoleTextCtrl.cpp 10 ani în urmă
guiConsoleTextCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiDecoyCtrl.cpp 15f67015d3 Reordering initialization methods #1912 8 ani în urmă
guiDecoyCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiDirectoryFileListCtrl.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 ani în urmă
guiDirectoryFileListCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiFileTreeCtrl.cpp 3ab048c5b0 Fixes after feedback from Luis. 10 ani în urmă
guiFileTreeCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiGameListMenuCtrl.cpp 15f67015d3 Reordering initialization methods #1912 8 ani în urmă
guiGameListMenuCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiGameListOptionsCtrl.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 ani în urmă
guiGameListOptionsCtrl.h 0ffd7f5620 Fix member vars left uninitialized in constructors 10 ani în urmă
guiGradientCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
guiGradientCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
guiListBoxCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
guiListBoxCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
guiMLTextCtrl.cpp 15f67015d3 Reordering initialization methods #1912 8 ani în urmă
guiMLTextCtrl.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 ani în urmă
guiMLTextEditCtrl.cpp 539efcb1e1 Input event changes 12 ani în urmă
guiMLTextEditCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiMaterialCtrl.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 ani în urmă
guiMaterialCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiPopUpCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 ani în urmă
guiPopUpCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiPopUpCtrlEx.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 ani în urmă
guiPopUpCtrlEx.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiSliderCtrl.cpp 15f67015d3 Reordering initialization methods #1912 8 ani în urmă
guiSliderCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiTabPageCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiTabPageCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiTextCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 ani în urmă
guiTextCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiTextEditCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 ani în urmă
guiTextEditCtrl.h 734688ff7e Implement basic keyboard & mouse support for openvr overlays 9 ani în urmă
guiTextEditSliderBitmapCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiTextEditSliderBitmapCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiTextEditSliderCtrl.cpp 41e5caf22b Direct3D11 Engine/source changes 9 ani în urmă
guiTextEditSliderCtrl.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
guiTextListCtrl.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 ani în urmă
guiTextListCtrl.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 ani în urmă
guiTreeViewCtrl.cpp 5bf3d56a05 Addition to guiTreeViewCtrl - ability to find what item in the tree is under a given position. 7 ani în urmă
guiTreeViewCtrl.h 5bf3d56a05 Addition to guiTreeViewCtrl - ability to find what item in the tree is under a given position. 7 ani în urmă