Areloch 5bf3d56a05 Addition to guiTreeViewCtrl - ability to find what item in the tree is under a given position. 7 anos atrás
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guiAnimBitmapCtrl.cpp db50887c05 addresses C4101 warnings ('identifier' : unreferenced local variable) 9 anos atrás
guiAnimBitmapCtrl.h 01051e4182 new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run. 9 anos atrás
guiBackgroundCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 anos atrás
guiBackgroundCtrl.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
guiBitmapBarCtrl.cpp f8368cd7e9 adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance) 9 anos atrás
guiBitmapBarCtrl.h 36ec6c1b59 New: GuiBitmapBarCtrl 9 anos atrás
guiBitmapBorderCtrl.cpp 2002d74b78 Issue found with PVS-Studio: 10 anos atrás
guiBitmapCtrl.cpp fbfd3ed8ed clang: constructor initialization order 9 anos atrás
guiBitmapCtrl.h f8368cd7e9 adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance) 9 anos atrás
guiColorPicker.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
guiColorPicker.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
guiConsole.cpp 7dbfe6994d Engine directory for ticket #1 13 anos atrás
guiConsole.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
guiConsoleEditCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 anos atrás
guiConsoleEditCtrl.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
guiConsoleTextCtrl.cpp a22672dd7a Update guiConsoleTextCtrl.cpp 10 anos atrás
guiConsoleTextCtrl.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
guiDecoyCtrl.cpp 15f67015d3 Reordering initialization methods #1912 8 anos atrás
guiDecoyCtrl.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
guiDirectoryFileListCtrl.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 anos atrás
guiDirectoryFileListCtrl.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
guiFileTreeCtrl.cpp 3ab048c5b0 Fixes after feedback from Luis. 10 anos atrás
guiFileTreeCtrl.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
guiGameListMenuCtrl.cpp 15f67015d3 Reordering initialization methods #1912 8 anos atrás
guiGameListMenuCtrl.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
guiGameListOptionsCtrl.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 anos atrás
guiGameListOptionsCtrl.h 0ffd7f5620 Fix member vars left uninitialized in constructors 10 anos atrás
guiGradientCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
guiGradientCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
guiListBoxCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
guiListBoxCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
guiMLTextCtrl.cpp 15f67015d3 Reordering initialization methods #1912 8 anos atrás
guiMLTextCtrl.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 anos atrás
guiMLTextEditCtrl.cpp 539efcb1e1 Input event changes 12 anos atrás
guiMLTextEditCtrl.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
guiMaterialCtrl.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 anos atrás
guiMaterialCtrl.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
guiPopUpCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 anos atrás
guiPopUpCtrl.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
guiPopUpCtrlEx.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 anos atrás
guiPopUpCtrlEx.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
guiSliderCtrl.cpp 15f67015d3 Reordering initialization methods #1912 8 anos atrás
guiSliderCtrl.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
guiTabPageCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 anos atrás
guiTabPageCtrl.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
guiTextCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 anos atrás
guiTextCtrl.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
guiTextEditCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 anos atrás
guiTextEditCtrl.h 734688ff7e Implement basic keyboard & mouse support for openvr overlays 9 anos atrás
guiTextEditSliderBitmapCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 anos atrás
guiTextEditSliderBitmapCtrl.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
guiTextEditSliderCtrl.cpp 41e5caf22b Direct3D11 Engine/source changes 9 anos atrás
guiTextEditSliderCtrl.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
guiTextListCtrl.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 anos atrás
guiTextListCtrl.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 anos atrás
guiTreeViewCtrl.cpp 5bf3d56a05 Addition to guiTreeViewCtrl - ability to find what item in the tree is under a given position. 7 anos atrás
guiTreeViewCtrl.h 5bf3d56a05 Addition to guiTreeViewCtrl - ability to find what item in the tree is under a given position. 7 anos atrás