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guiAnimBitmapCtrl.cpp
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db50887c05
addresses C4101 warnings ('identifier' : unreferenced local variable)
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9 yıl önce |
guiAnimBitmapCtrl.h
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01051e4182
new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run.
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9 yıl önce |
guiBackgroundCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
guiBackgroundCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
guiBitmapBarCtrl.cpp
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f8368cd7e9
adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance)
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9 yıl önce |
guiBitmapBarCtrl.h
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36ec6c1b59
New: GuiBitmapBarCtrl
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9 yıl önce |
guiBitmapBorderCtrl.cpp
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2002d74b78
Issue found with PVS-Studio:
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10 yıl önce |
guiBitmapCtrl.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 yıl önce |
guiBitmapCtrl.h
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f8368cd7e9
adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance)
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9 yıl önce |
guiColorPicker.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
guiColorPicker.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
guiConsole.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
guiConsole.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
guiConsoleEditCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
guiConsoleEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
guiConsoleTextCtrl.cpp
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a22672dd7a
Update guiConsoleTextCtrl.cpp
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10 yıl önce |
guiConsoleTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
guiDecoyCtrl.cpp
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15f67015d3
Reordering initialization methods #1912
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8 yıl önce |
guiDecoyCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
guiDirectoryFileListCtrl.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 yıl önce |
guiDirectoryFileListCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
guiFileTreeCtrl.cpp
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3ab048c5b0
Fixes after feedback from Luis.
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10 yıl önce |
guiFileTreeCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
guiGameListMenuCtrl.cpp
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15f67015d3
Reordering initialization methods #1912
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8 yıl önce |
guiGameListMenuCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
guiGameListOptionsCtrl.cpp
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 yıl önce |
guiGameListOptionsCtrl.h
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0ffd7f5620
Fix member vars left uninitialized in constructors
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10 yıl önce |
guiGradientCtrl.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
guiGradientCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
guiListBoxCtrl.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
guiListBoxCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
guiMLTextCtrl.cpp
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15f67015d3
Reordering initialization methods #1912
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8 yıl önce |
guiMLTextCtrl.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 yıl önce |
guiMLTextEditCtrl.cpp
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539efcb1e1
Input event changes
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12 yıl önce |
guiMLTextEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
guiMaterialCtrl.cpp
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 yıl önce |
guiMaterialCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
guiPopUpCtrl.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 yıl önce |
guiPopUpCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
guiPopUpCtrlEx.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 yıl önce |
guiPopUpCtrlEx.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
guiSliderCtrl.cpp
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15f67015d3
Reordering initialization methods #1912
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8 yıl önce |
guiSliderCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
guiTabPageCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
guiTabPageCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
guiTextCtrl.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 yıl önce |
guiTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
guiTextEditCtrl.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 yıl önce |
guiTextEditCtrl.h
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734688ff7e
Implement basic keyboard & mouse support for openvr overlays
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9 yıl önce |
guiTextEditSliderBitmapCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
guiTextEditSliderBitmapCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
guiTextEditSliderCtrl.cpp
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41e5caf22b
Direct3D11 Engine/source changes
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9 yıl önce |
guiTextEditSliderCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
guiTextListCtrl.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 yıl önce |
guiTextListCtrl.h
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121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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9 yıl önce |
guiTreeViewCtrl.cpp
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5bf3d56a05
Addition to guiTreeViewCtrl - ability to find what item in the tree is under a given position.
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7 yıl önce |
guiTreeViewCtrl.h
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5bf3d56a05
Addition to guiTreeViewCtrl - ability to find what item in the tree is under a given position.
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7 yıl önce |