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guiAnimBitmapCtrl.cpp
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db50887c05
addresses C4101 warnings ('identifier' : unreferenced local variable)
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9 лет назад |
guiAnimBitmapCtrl.h
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01051e4182
new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run.
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9 лет назад |
guiBackgroundCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
guiBackgroundCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
guiBitmapBarCtrl.cpp
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f8368cd7e9
adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance)
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9 лет назад |
guiBitmapBarCtrl.h
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36ec6c1b59
New: GuiBitmapBarCtrl
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9 лет назад |
guiBitmapBorderCtrl.cpp
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2002d74b78
Issue found with PVS-Studio:
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10 лет назад |
guiBitmapCtrl.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 лет назад |
guiBitmapCtrl.h
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f8368cd7e9
adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance)
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9 лет назад |
guiColorPicker.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
guiColorPicker.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
guiConsole.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
guiConsole.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
guiConsoleEditCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
guiConsoleEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
guiConsoleTextCtrl.cpp
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a22672dd7a
Update guiConsoleTextCtrl.cpp
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10 лет назад |
guiConsoleTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
guiDecoyCtrl.cpp
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15f67015d3
Reordering initialization methods #1912
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8 лет назад |
guiDecoyCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
guiDirectoryFileListCtrl.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 лет назад |
guiDirectoryFileListCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
guiFileTreeCtrl.cpp
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3ab048c5b0
Fixes after feedback from Luis.
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10 лет назад |
guiFileTreeCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
guiGameListMenuCtrl.cpp
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15f67015d3
Reordering initialization methods #1912
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8 лет назад |
guiGameListMenuCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
guiGameListOptionsCtrl.cpp
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 лет назад |
guiGameListOptionsCtrl.h
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0ffd7f5620
Fix member vars left uninitialized in constructors
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10 лет назад |
guiGradientCtrl.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
guiGradientCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
guiListBoxCtrl.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
guiListBoxCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
guiMLTextCtrl.cpp
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15f67015d3
Reordering initialization methods #1912
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8 лет назад |
guiMLTextCtrl.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 лет назад |
guiMLTextEditCtrl.cpp
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539efcb1e1
Input event changes
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12 лет назад |
guiMLTextEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
guiMaterialCtrl.cpp
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 лет назад |
guiMaterialCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
guiPopUpCtrl.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 лет назад |
guiPopUpCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
guiPopUpCtrlEx.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 лет назад |
guiPopUpCtrlEx.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
guiSliderCtrl.cpp
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15f67015d3
Reordering initialization methods #1912
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8 лет назад |
guiSliderCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
guiTabPageCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
guiTabPageCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
guiTextCtrl.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 лет назад |
guiTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
guiTextEditCtrl.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 лет назад |
guiTextEditCtrl.h
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734688ff7e
Implement basic keyboard & mouse support for openvr overlays
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9 лет назад |
guiTextEditSliderBitmapCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
guiTextEditSliderBitmapCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
guiTextEditSliderCtrl.cpp
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41e5caf22b
Direct3D11 Engine/source changes
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9 лет назад |
guiTextEditSliderCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
guiTextListCtrl.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 лет назад |
guiTextListCtrl.h
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121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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9 лет назад |
guiTreeViewCtrl.cpp
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5bf3d56a05
Addition to guiTreeViewCtrl - ability to find what item in the tree is under a given position.
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7 лет назад |
guiTreeViewCtrl.h
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5bf3d56a05
Addition to guiTreeViewCtrl - ability to find what item in the tree is under a given position.
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7 лет назад |