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Update duDebugDrawTorque.cpp

revert back to static
because we chache the results of the buffer we cannot use volatile buffers, volatile buffers need to be resubmitted every frame to the ring buffer
marauder2k7 1 month ago
parent
commit
1b7768925b
1 changed files with 6 additions and 6 deletions
  1. 6 6
      Engine/source/navigation/duDebugDrawTorque.cpp

+ 6 - 6
Engine/source/navigation/duDebugDrawTorque.cpp

@@ -245,7 +245,7 @@ void duDebugDrawTorque::end()
          box.maxExtents.set(-F32_MAX, -F32_MAX, -F32_MAX);
 
          GFXVertexBufferHandle<GFXVertexPCT> buffer;
-         buffer.set(GFX, batchVerts, GFXBufferTypeVolatile);
+         buffer.set(GFX, batchVerts, GFXBufferTypeStatic);
          GFXVertexPCT* verts = buffer.lock();
 
          for (U32 i = 0; i < linesThisBatch * vertsPerLine; ++i)
@@ -258,7 +258,7 @@ void duDebugDrawTorque::end()
 
          // --- Build index buffer
          GFXPrimitiveBufferHandle pb;
-         pb.set(GFX, linesThisBatch * 2, linesThisBatch, GFXBufferTypeVolatile);
+         pb.set(GFX, linesThisBatch * 2, linesThisBatch, GFXBufferTypeStatic);
          U16* indices = nullptr;
          pb.lock(&indices);
 
@@ -303,7 +303,7 @@ void duDebugDrawTorque::end()
          box.maxExtents.set(-F32_MAX, -F32_MAX, -F32_MAX);
 
          GFXVertexBufferHandle<GFXVertexPCT> buffer;
-         buffer.set(GFX, batchVerts, GFXBufferTypeVolatile);
+         buffer.set(GFX, batchVerts, GFXBufferTypeStatic);
          GFXVertexPCT* verts = buffer.lock();
 
          for (U32 i = 0; i < trisThisBatch * vertsPerTri; ++i)
@@ -317,7 +317,7 @@ void duDebugDrawTorque::end()
 
          // --- Build index buffer
          GFXPrimitiveBufferHandle pb;
-         pb.set(GFX, trisThisBatch*3, trisThisBatch, GFXBufferTypeVolatile);
+         pb.set(GFX, trisThisBatch*3, trisThisBatch, GFXBufferTypeStatic);
          U16* indices = nullptr;
          pb.lock(&indices);
 
@@ -363,7 +363,7 @@ void duDebugDrawTorque::end()
          box.maxExtents.set(-F32_MAX, -F32_MAX, -F32_MAX);
 
          GFXVertexBufferHandle<GFXVertexPCT> buffer;
-         buffer.set(GFX, batchVerts, GFXBufferTypeVolatile);
+         buffer.set(GFX, batchVerts, GFXBufferTypeStatic);
          GFXVertexPCT* verts = buffer.lock();
 
          U32 outIdx = 0;
@@ -383,7 +383,7 @@ void duDebugDrawTorque::end()
          buffer.unlock();
 
          GFXPrimitiveBufferHandle pb;
-         pb.set(GFX, batchIndices, quadsThisBatch*2, GFXBufferTypeVolatile);
+         pb.set(GFX, batchIndices, quadsThisBatch*2, GFXBufferTypeStatic);
          U16* indices = nullptr;
          pb.lock(&indices);