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Update duDebugDrawTorque.cpp

revert back to static
because we chache the results of the buffer we cannot use volatile buffers, volatile buffers need to be resubmitted every frame to the ring buffer
marauder2k7 1 月之前
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1b7768925b
共有 1 个文件被更改,包括 6 次插入6 次删除
  1. 6 6
      Engine/source/navigation/duDebugDrawTorque.cpp

+ 6 - 6
Engine/source/navigation/duDebugDrawTorque.cpp

@@ -245,7 +245,7 @@ void duDebugDrawTorque::end()
          box.maxExtents.set(-F32_MAX, -F32_MAX, -F32_MAX);
 
          GFXVertexBufferHandle<GFXVertexPCT> buffer;
-         buffer.set(GFX, batchVerts, GFXBufferTypeVolatile);
+         buffer.set(GFX, batchVerts, GFXBufferTypeStatic);
          GFXVertexPCT* verts = buffer.lock();
 
          for (U32 i = 0; i < linesThisBatch * vertsPerLine; ++i)
@@ -258,7 +258,7 @@ void duDebugDrawTorque::end()
 
          // --- Build index buffer
          GFXPrimitiveBufferHandle pb;
-         pb.set(GFX, linesThisBatch * 2, linesThisBatch, GFXBufferTypeVolatile);
+         pb.set(GFX, linesThisBatch * 2, linesThisBatch, GFXBufferTypeStatic);
          U16* indices = nullptr;
          pb.lock(&indices);
 
@@ -303,7 +303,7 @@ void duDebugDrawTorque::end()
          box.maxExtents.set(-F32_MAX, -F32_MAX, -F32_MAX);
 
          GFXVertexBufferHandle<GFXVertexPCT> buffer;
-         buffer.set(GFX, batchVerts, GFXBufferTypeVolatile);
+         buffer.set(GFX, batchVerts, GFXBufferTypeStatic);
          GFXVertexPCT* verts = buffer.lock();
 
          for (U32 i = 0; i < trisThisBatch * vertsPerTri; ++i)
@@ -317,7 +317,7 @@ void duDebugDrawTorque::end()
 
          // --- Build index buffer
          GFXPrimitiveBufferHandle pb;
-         pb.set(GFX, trisThisBatch*3, trisThisBatch, GFXBufferTypeVolatile);
+         pb.set(GFX, trisThisBatch*3, trisThisBatch, GFXBufferTypeStatic);
          U16* indices = nullptr;
          pb.lock(&indices);
 
@@ -363,7 +363,7 @@ void duDebugDrawTorque::end()
          box.maxExtents.set(-F32_MAX, -F32_MAX, -F32_MAX);
 
          GFXVertexBufferHandle<GFXVertexPCT> buffer;
-         buffer.set(GFX, batchVerts, GFXBufferTypeVolatile);
+         buffer.set(GFX, batchVerts, GFXBufferTypeStatic);
          GFXVertexPCT* verts = buffer.lock();
 
          U32 outIdx = 0;
@@ -383,7 +383,7 @@ void duDebugDrawTorque::end()
          buffer.unlock();
 
          GFXPrimitiveBufferHandle pb;
-         pb.set(GFX, batchIndices, quadsThisBatch*2, GFXBufferTypeVolatile);
+         pb.set(GFX, batchIndices, quadsThisBatch*2, GFXBufferTypeStatic);
          U16* indices = nullptr;
          pb.lock(&indices);