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Update duDebugDrawTorque.cpp

revert back to static
because we chache the results of the buffer we cannot use volatile buffers, volatile buffers need to be resubmitted every frame to the ring buffer
marauder2k7 1 개월 전
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1b7768925b
1개의 변경된 파일6개의 추가작업 그리고 6개의 파일을 삭제
  1. 6 6
      Engine/source/navigation/duDebugDrawTorque.cpp

+ 6 - 6
Engine/source/navigation/duDebugDrawTorque.cpp

@@ -245,7 +245,7 @@ void duDebugDrawTorque::end()
          box.maxExtents.set(-F32_MAX, -F32_MAX, -F32_MAX);
 
          GFXVertexBufferHandle<GFXVertexPCT> buffer;
-         buffer.set(GFX, batchVerts, GFXBufferTypeVolatile);
+         buffer.set(GFX, batchVerts, GFXBufferTypeStatic);
          GFXVertexPCT* verts = buffer.lock();
 
          for (U32 i = 0; i < linesThisBatch * vertsPerLine; ++i)
@@ -258,7 +258,7 @@ void duDebugDrawTorque::end()
 
          // --- Build index buffer
          GFXPrimitiveBufferHandle pb;
-         pb.set(GFX, linesThisBatch * 2, linesThisBatch, GFXBufferTypeVolatile);
+         pb.set(GFX, linesThisBatch * 2, linesThisBatch, GFXBufferTypeStatic);
          U16* indices = nullptr;
          pb.lock(&indices);
 
@@ -303,7 +303,7 @@ void duDebugDrawTorque::end()
          box.maxExtents.set(-F32_MAX, -F32_MAX, -F32_MAX);
 
          GFXVertexBufferHandle<GFXVertexPCT> buffer;
-         buffer.set(GFX, batchVerts, GFXBufferTypeVolatile);
+         buffer.set(GFX, batchVerts, GFXBufferTypeStatic);
          GFXVertexPCT* verts = buffer.lock();
 
          for (U32 i = 0; i < trisThisBatch * vertsPerTri; ++i)
@@ -317,7 +317,7 @@ void duDebugDrawTorque::end()
 
          // --- Build index buffer
          GFXPrimitiveBufferHandle pb;
-         pb.set(GFX, trisThisBatch*3, trisThisBatch, GFXBufferTypeVolatile);
+         pb.set(GFX, trisThisBatch*3, trisThisBatch, GFXBufferTypeStatic);
          U16* indices = nullptr;
          pb.lock(&indices);
 
@@ -363,7 +363,7 @@ void duDebugDrawTorque::end()
          box.maxExtents.set(-F32_MAX, -F32_MAX, -F32_MAX);
 
          GFXVertexBufferHandle<GFXVertexPCT> buffer;
-         buffer.set(GFX, batchVerts, GFXBufferTypeVolatile);
+         buffer.set(GFX, batchVerts, GFXBufferTypeStatic);
          GFXVertexPCT* verts = buffer.lock();
 
          U32 outIdx = 0;
@@ -383,7 +383,7 @@ void duDebugDrawTorque::end()
          buffer.unlock();
 
          GFXPrimitiveBufferHandle pb;
-         pb.set(GFX, batchIndices, quadsThisBatch*2, GFXBufferTypeVolatile);
+         pb.set(GFX, batchIndices, quadsThisBatch*2, GFXBufferTypeStatic);
          U16* indices = nullptr;
          pb.lock(&indices);