فهرست منبع

Update duDebugDrawTorque.cpp

revert back to static
because we chache the results of the buffer we cannot use volatile buffers, volatile buffers need to be resubmitted every frame to the ring buffer
marauder2k7 1 ماه پیش
والد
کامیت
1b7768925b
1فایلهای تغییر یافته به همراه6 افزوده شده و 6 حذف شده
  1. 6 6
      Engine/source/navigation/duDebugDrawTorque.cpp

+ 6 - 6
Engine/source/navigation/duDebugDrawTorque.cpp

@@ -245,7 +245,7 @@ void duDebugDrawTorque::end()
          box.maxExtents.set(-F32_MAX, -F32_MAX, -F32_MAX);
 
          GFXVertexBufferHandle<GFXVertexPCT> buffer;
-         buffer.set(GFX, batchVerts, GFXBufferTypeVolatile);
+         buffer.set(GFX, batchVerts, GFXBufferTypeStatic);
          GFXVertexPCT* verts = buffer.lock();
 
          for (U32 i = 0; i < linesThisBatch * vertsPerLine; ++i)
@@ -258,7 +258,7 @@ void duDebugDrawTorque::end()
 
          // --- Build index buffer
          GFXPrimitiveBufferHandle pb;
-         pb.set(GFX, linesThisBatch * 2, linesThisBatch, GFXBufferTypeVolatile);
+         pb.set(GFX, linesThisBatch * 2, linesThisBatch, GFXBufferTypeStatic);
          U16* indices = nullptr;
          pb.lock(&indices);
 
@@ -303,7 +303,7 @@ void duDebugDrawTorque::end()
          box.maxExtents.set(-F32_MAX, -F32_MAX, -F32_MAX);
 
          GFXVertexBufferHandle<GFXVertexPCT> buffer;
-         buffer.set(GFX, batchVerts, GFXBufferTypeVolatile);
+         buffer.set(GFX, batchVerts, GFXBufferTypeStatic);
          GFXVertexPCT* verts = buffer.lock();
 
          for (U32 i = 0; i < trisThisBatch * vertsPerTri; ++i)
@@ -317,7 +317,7 @@ void duDebugDrawTorque::end()
 
          // --- Build index buffer
          GFXPrimitiveBufferHandle pb;
-         pb.set(GFX, trisThisBatch*3, trisThisBatch, GFXBufferTypeVolatile);
+         pb.set(GFX, trisThisBatch*3, trisThisBatch, GFXBufferTypeStatic);
          U16* indices = nullptr;
          pb.lock(&indices);
 
@@ -363,7 +363,7 @@ void duDebugDrawTorque::end()
          box.maxExtents.set(-F32_MAX, -F32_MAX, -F32_MAX);
 
          GFXVertexBufferHandle<GFXVertexPCT> buffer;
-         buffer.set(GFX, batchVerts, GFXBufferTypeVolatile);
+         buffer.set(GFX, batchVerts, GFXBufferTypeStatic);
          GFXVertexPCT* verts = buffer.lock();
 
          U32 outIdx = 0;
@@ -383,7 +383,7 @@ void duDebugDrawTorque::end()
          buffer.unlock();
 
          GFXPrimitiveBufferHandle pb;
-         pb.set(GFX, batchIndices, quadsThisBatch*2, GFXBufferTypeVolatile);
+         pb.set(GFX, batchIndices, quadsThisBatch*2, GFXBufferTypeStatic);
          U16* indices = nullptr;
          pb.lock(&indices);