Azaezel
|
02541ab1f9
shader hooks and gen cleanups
|
пре 7 година |
Areloch
|
8c807485b1
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
|
пре 8 година |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
пре 8 година |
Areloch
|
edd1e0a270
Removes Direct3D9 functionality.
|
пре 8 година |
Areloch
|
af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
|
пре 8 година |
Areloch
|
1ed8b05169
Initial implementation of the new Base Game Template and some starting modules.
|
пре 8 година |
Azaezel
|
c6e2563a38
went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone.
|
пре 8 година |
Azaezel
|
a5755be681
factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround.
|
пре 8 година |
James Urquhart
|
3496c549b5
Hardware Skinning Support
|
пре 10 година |
Anis
|
e13513f059
Merge pull request #1713 from Azaezel/c4189_cleanup
|
пре 9 година |
Azaezel
|
76fe7937ce
adresses C4189 warnings ('identifier' : local variable is initialized but not referenced)
|
пре 9 година |
Azaezel
|
21d1bfa64c
3.9 fix: on the hlsl side: corrects improperly applied specularpower
|
пре 9 година |
Azaezel
|
942235d114
Fixes vertcolor code insertion order, and applies it adaptively based on defered or forward lit context
|
пре 9 година |
Azaezel
|
d79b9a2988
removes w=z trick (was causing fisheye, effectively)
|
пре 9 година |
Azaezel
|
9472bfd3ca
addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following:
|
пре 9 година |
Azaezel
|
496b6a3ea8
truncation warning cleanups dx side (was also causing cornercase crashes gl side)
|
пре 9 година |
Azaezel
|
196b214eae
engine:
|
пре 9 година |
Azaezel
|
ce2964d2d0
diffuse/albedo texture linearization
|
пре 10 година |
Azaezel
|
215ae1429e
ensures opengl texSpaceMat is initialized from the get-go (whines in console otherwise)
|
пре 10 година |
Luis Anton Rebollo
|
25a790103e
Merge pull request #1116 from Lopuska/patch-16
|
пре 10 година |
Luis Anton Rebollo
|
be84142502
Merge pull request #1118 from Lopuska/patch-17
|
пре 10 година |
Anis
|
4ccf89ba8e
fix to avoid a missing sampler name declaration
|
пре 10 година |
Anis
|
5d392e373e
Update shaderFeatureGLSL.cpp
|
пре 10 година |
Anis
|
c9116dd4a4
OpenGL fix - fixed a crash when you activate Alpha Threshold checkbox without a diffuse map
|
пре 10 година |
Anis
|
f05b1b5cbd
fix #1117
|
пре 10 година |
Anis
|
9d84372dc8
Intel OpenGL - fix a crash/shader compile error when you activate Vertex Lit from Material Editor
|
пре 10 година |
LuisAntonRebollo
|
15c8922028
Fix ShaderGen cubemap feature.
|
пре 10 година |
LuisAntonRebollo
|
4409a12af6
Fix GLSL out fragment shader color.
|
пре 11 година |
Anis
|
2582670925
Update shaderFeatureGLSL.cpp
|
пре 11 година |
LuisAntonRebollo
|
dd08fd2e7d
Add OpenGL support.
|
пре 11 година |