Areloch
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1ed8b05169
Initial implementation of the new Base Game Template and some starting modules.
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8 years ago |
Azaezel
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c6e2563a38
went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone.
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8 years ago |
Azaezel
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a5755be681
factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround.
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8 years ago |
James Urquhart
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3496c549b5
Hardware Skinning Support
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10 years ago |
Anis
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e13513f059
Merge pull request #1713 from Azaezel/c4189_cleanup
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9 years ago |
Azaezel
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76fe7937ce
adresses C4189 warnings ('identifier' : local variable is initialized but not referenced)
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9 years ago |
Azaezel
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21d1bfa64c
3.9 fix: on the hlsl side: corrects improperly applied specularpower
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9 years ago |
Azaezel
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942235d114
Fixes vertcolor code insertion order, and applies it adaptively based on defered or forward lit context
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9 years ago |
Azaezel
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d79b9a2988
removes w=z trick (was causing fisheye, effectively)
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9 years ago |
Azaezel
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9472bfd3ca
addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following:
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9 years ago |
Azaezel
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496b6a3ea8
truncation warning cleanups dx side (was also causing cornercase crashes gl side)
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9 years ago |
Azaezel
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196b214eae
engine:
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9 years ago |
Azaezel
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ce2964d2d0
diffuse/albedo texture linearization
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9 years ago |
Azaezel
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215ae1429e
ensures opengl texSpaceMat is initialized from the get-go (whines in console otherwise)
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10 years ago |
Luis Anton Rebollo
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25a790103e
Merge pull request #1116 from Lopuska/patch-16
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10 years ago |
Luis Anton Rebollo
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be84142502
Merge pull request #1118 from Lopuska/patch-17
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10 years ago |
Anis
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4ccf89ba8e
fix to avoid a missing sampler name declaration
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10 years ago |
Anis
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5d392e373e
Update shaderFeatureGLSL.cpp
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10 years ago |
Anis
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c9116dd4a4
OpenGL fix - fixed a crash when you activate Alpha Threshold checkbox without a diffuse map
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10 years ago |
Anis
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f05b1b5cbd
fix #1117
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10 years ago |
Anis
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9d84372dc8
Intel OpenGL - fix a crash/shader compile error when you activate Vertex Lit from Material Editor
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10 years ago |
LuisAntonRebollo
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15c8922028
Fix ShaderGen cubemap feature.
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10 years ago |
LuisAntonRebollo
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4409a12af6
Fix GLSL out fragment shader color.
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10 years ago |
Anis
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2582670925
Update shaderFeatureGLSL.cpp
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10 years ago |
LuisAntonRebollo
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dd08fd2e7d
Add OpenGL support.
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10 years ago |
LuisAntonRebollo
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9221b4dd10
Update GLSL Shadergen. Not used on DX9.
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11 years ago |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |