Historial de Commits

Autor SHA1 Mensaje Fecha
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. hace 5 años
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render hace 5 años
  Brian Roberts d86c6aff35 Merge pull request #238 from Azaezel/alpha40_gl_cubemapWipwork hace 5 años
  AzaezelX c57205b1f4 from @rextimmy: final fixes hace 5 años
  chaigler e2bf5cb8fe Implements missing _captureBackBuffer method for GL gfx layer. hace 5 años
  AzaezelX ce2b05e0e2 a) grab the source mipmap levels not the dest ones for copy. b) lets rely less on trusting sizeof*4 when we've gor a size per pixel lookup already there hace 5 años
  AzaezelX 24e6d8c73c partial followup to #202. hace 5 años
  AzaezelX 4223a26f05 no message hace 5 años
  AzaezelX b9c207765e uninitialized variables-gfx hace 5 años
  AzaezelX 059d531b62 linux followup work by tim hace 6 años
  Areloch 000c7b2263 GL work hace 6 años
  Azaezel 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR hace 7 años
  Areloch 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. hace 7 años
  Lukas Joergensen 2bbc716db6 Eliminate unnecessary uses of ConsoleFunction hace 7 años
  Areloch 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. hace 8 años
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
  Areloch 1ed8b05169 Initial implementation of the new Base Game Template and some starting modules. hace 9 años
  rextimmy 415f4a046e OpenGL vsync fixes. hace 9 años
  Jeff Hutchinson 15a10a78cc suppress API_ID_REDUNDANT_FBO on the debug callbacks. This is a temporary fix so that glad can get pushed into devhead. hace 9 años
  Jeff Hutchinson 0296e6d3fd Fix merge conflict and add check for unix and not apple for glx hace 9 años
  Azaezel fbfd3ed8ed clang: constructor initialization order hace 9 años
  RexTimmy dd64004eaf MacOS platform support. hace 9 años
  Jeff Hutchinson 11c3314f66 implement glad into torque. hace 9 años
  James Urquhart 3496c549b5 Hardware Skinning Support hace 11 años
  Azaezel 47366068c1 revised torque_nsight_workaround hace 9 años
  Areloch f66a14c6e1 Merge pull request #1599 from JeffProgrammer/glprofiling hace 9 años
  Jeff Hutchinson db6d91925d Added profile blocks for GL. hace 9 años
  Jeff Hutchinson a50600afaa tabs->spaces for TRON :) hace 9 años
  Jeff Hutchinson f9b2aa397f cache OpenGL extensions that are not part of the 3.3 core profile, and that run more than initialization setup. hace 9 años
  Jeff Hutchinson a216b4515b remove old legacy extensions that aren't being used. hace 9 años