История коммитов

Автор SHA1 Сообщение Дата
  AzaezelX 20e4f3c120 wrap to remove ambiguity 4 лет назад
  AzaezelX c5d0310bc3 Merge branch 'EngineAssetify' of https://github.com/Areloch/Torque3D into EngineAssetify_Followups_XML2Check 4 лет назад
  Areloch 88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset 4 лет назад
  AzaezelX c43cee13ab Merge branch 'task/update-tinyxml' of https://github.com/lukaspj/Torque3D into EngineAssetify_Followups_XML2Check 4 лет назад
  Lukas Aldershaab 9a795e89f3 Update usage of TinyXML to use TinyXML2 4 лет назад
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
  Lukas Aldershaab 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 лет назад
  Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 лет назад
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 лет назад
  Areloch 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 5 лет назад
  Areloch 157b114ec7 Added ImageAsset type mode for cubemaps. 5 лет назад
  OTHGMars 76550a5859 Adds a format scale multiplier for shape formats that use a default unit other than meters. 5 лет назад
  Areloch b1e3706dd6 Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made 6 лет назад
  Areloch b2fcd5e7fb WIP corrections for drag-n-drop handling for cubemap and shape asset types 6 лет назад
  Areloch ef226f6a65 Merge branch 'Assimp_Settings' of https://github.com/OTHGMars/Torque3D into Preview4_0 6 лет назад
  OTHGMars 2eaa917e00 Import settings persistence 6 лет назад
  Areloch 4e9b9b4724 Merge pull request #2328 from Areloch/neverImportMat 6 лет назад
  Areloch 59b6e67ecf Merge pull request #2043 from John3/toolShapes_3 6 лет назад
  Areloch a7a5463ad1 Adds a filter for materials to never import when importing a shape 6 лет назад
  Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 лет назад
  Azaezel 1c62080f7f cleaned up member::radius 7 лет назад
  Azaezel c98f257cae more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency 7 лет назад
  Azaezel 654fc29dc2 bounds to mBounds conflict avoidance 7 лет назад
  Areloch 49639a908f Expanded mesh baking functionality, now supporting baking of LODs and Collision meshes 7 лет назад
  Johxz 39e5fe689b corrected shape path 8 лет назад
  James Urquhart a46779fad6 Defer re-init'ing the shape when TSShapeConstructor is loading a shape 9 лет назад
  Daniel Buckmaster 84e8cbb4ee Revert recent style cleanup changes. 11 лет назад
  Daniel Buckmaster 33ff180593 Merge branch 'development' into style-cleanup 11 лет назад
  bank f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 лет назад
  bank 69dbaf5b85 Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape 11 лет назад