Cronologia Commit

Autore SHA1 Messaggio Data
  AzaezelX f633ef3a3d fill in the validated variables 10 mesi fa
  AzaezelX 4d66ae37de handle mounted lights ghosting in and out 11 mesi fa
  JeffR 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape 1 anno fa
  Areloch ae8eca48e1 Implementation of Subscenes, SceneGroups and Gamemodes 1 anno fa
  AzaezelX a4da6727ed fix non player class pathshape jitter 1 anno fa
  Areloch da06fc1d96 * Fixes description for a few Scene methods 1 anno fa
  James Urquhart d278aab929 Improve SceneContainer testing code 2 anni fa
  James Urquhart d9ff5d3f0e Basic zone code refactor using lists instead of linked lists 2 anni fa
  James Urquhart 596d13f9a4 Optimize container bin lookups 3 anni fa
  AzaezelX 061c25686d add setEulerRotation to pair with getEulerRotation for sceneobjects 2 anni fa
  AzaezelX 5d94728f58 confine pathshape callbacks to server 2 anni fa
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 anni fa
  AzaezelX f4e6060b52 pathshape cleanups and callbacks 3 anni fa
  Areloch 8781f2ab55 Add getScriptPath console function to GUIAsset 4 anni fa
  AzaezelX 1afd1996fe sceneobject mountchain enable/disable collision aug 5 anni fa
  Lukas Aldershaab 197a62f6ea Convert dStrcmp to String::compare for more cases 5 anni fa
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 anni fa
  AzaezelX 9c71d5eace Merge branch 'Preview4_0' into alpha40_HiddenHugs 5 anni fa
  AzaezelX bf50af7954 show/hide children automagically for simgroups via inspector 5 anni fa
  Areloch 954743f55c Merge branch 'alpha40_pathshape' of https://github.com/Azaezel/Torque3D into Preview4_0 5 anni fa
  Areloch a7b7f755a3 Merge pull request #144 from Azaezel/alpha40_editedCallback 6 anni fa
  AzaezelX d872d84b9f adds an onInspectPostApply(%objectInsatnceID) callback triggered any time the inspector is impacted (so moving things, scaling them, or otherwise altering variables on a given instance via editor) 6 anni fa
  AzaezelX f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 anni fa
  Areloch d840d52038 Added asset import logging 6 anni fa
  Areloch 09c651c26d Corrected profile for GameObjectAsset type field button 6 anni fa
  Areloch c622cfcb6b Modification of #2145 6 anni fa
  Lukas Joergensen 76908eae3c Eliminate DefineConsoleMethod 7 anni fa
  Lukas Joergensen 2bd43efcb9 Fix minor errors in console function definitions 8 anni fa
  Areloch d6ccaa7fe8 Corrected documentation. 8 anni fa
  Areloch bdac9286ee Enables setting the forward vector of a Scene Object 8 anni fa