Historia zmian

Autor SHA1 Wiadomość Data
  Areloch e2b194182c Undid debug work, shifted logic over entirely to utilize the updateTexture methods. Refactored probe init'ing so they'll load correctly without nudging, properly sequestered skylights from the probe array and updated the shader to contain az's changes as well as skylight and probe array changes. 6 lat temu
  Areloch 1627cbabe6 ongoing WIP to sort out init'ing issues as well as correcting values so the probes actually correctly update data into the arrays 6 lat temu
  Areloch 26471aaa77 WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet. 6 lat temu
  Areloch 2bf67f7fa5 Corrections to make it use the correct transform, as well as passing along the scale as our extents in the bbMax. 6 lat temu
  Areloch 70d85d2241 Begun hook-in of skylight into array 6 lat temu
  Azaezel cf50803e72 swap over to wireframe, plus a few misc cleanups 7 lat temu
  Azaezel 5bce2d0904 seperated offset from position (we pass the net to the shader for use in the reflection box), and added a scalar (also only used in the reflection box). maked both as probeRef to denote reflection parameters. 7 lat temu
  Areloch b754c022ba Corrected the blending logic somewhat, added visualization modes for spec/diffuse probe influences, attenuation and contribution. 7 lat temu
  Areloch 788e265477 Finished current cleanup/reorg. 7 lat temu
  Areloch 58e3349286 Further cleanup, proper hook-in of CubeReflector for bake capture. 7 lat temu
  Areloch 050f1e226a WIP of adjusting the reflection probe's bake to utilize the ReflectionManager and CubeReflector instead of duplicating the capture code. 7 lat temu
  Areloch 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) 7 lat temu
  Areloch 5b7e2edb66 WIP hook-in of the cubemap array. 7 lat temu
  Areloch 835513b861 Deleting a probe in the editor now automatically does a cleanup of it's baked cubemap files 7 lat temu
  Areloch 1fc38d496f Added deletion tracking so when we delete a probe, it'll delete the prefilter/irrad bakes if they exist. 7 lat temu
  Tim Barnes 6937989d61 RGBA16F saving support for probes 7 lat temu
  Azaezel 0d915b31ae bump effective LOD (Level Of Detail) up during the capture phase to work arround things like trying to capture within a building with agressive optimization killing off the internals due to the smaller effective 'screen' being rendered. 7 lat temu
  Tim Barnes ab10cc0c87 timmy merge work 7 lat temu
  Azaezel b2ca85b988 couple additinal places for scroe to be set 7 lat temu
  Tim Barnes 9e65e940d0 lighting single buffer 7 lat temu
  Areloch c4a4fe5304 Implemented registration of probes to avoid rendering all probes when unneeded. 7 lat temu
  Azaezel 29e78d2034 mUseHDRCaptures needs more work. shut that back off till we've time to circle back 7 lat temu
  Azaezel 9ec243cb87 fix to display that second box 7 lat temu
  Azaezel 79e2d5d459 REVIEW LATER: invert the world transform for probes to shove them into cam space as far as rotation goes. keep position. 7 lat temu
  Azaezel 73a7d205e2 add in secondary bounds box display for probes as that is not actually linked to the radius/box-based-on-radius 7 lat temu
  Tim Barnes 6e17475f86 WIP shader work - not complete! 7 lat temu
  Areloch 43c1abbc96 Added propagated multibake mode. 7 lat temu
  Areloch 78b2bcde0c Added the temporary 'use HDR cubemaps' override to use the in-memory full HDR range prefilter and irradiance cubemaps instead of the saved LDR ones. 7 lat temu
  Areloch ef81708e12 Corrected box influence logic for probes to accommodate rotations. 7 lat temu
  Areloch 57f8549abe Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering. 7 lat temu