Areloch
|
f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
|
5 éve |
Areloch
|
66cc6fb9d1
Removes current implement of shadow caching
|
6 éve |
Areloch
|
7b5e1c3c58
@rextimmy fix for GuiWindowCtrl so they snap correctly again
|
6 éve |
Azaezel
|
36c3a4d371
(crashfix) clean up shadowvar followup.
|
7 éve |
Azaezel
|
f0c29172ca
gui shadowvar cleanups
|
7 éve |
Areloch
|
727592d63a
Small fixes to the inspector, and added the ability for the variableInspector to process command and filename field types.
|
8 éve |
Areloch
|
b5277e0f08
Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector.
|
8 éve |
Areloch
|
0c21ef1b45
Removes Entity/Component stuff from being behind an experimental flag.
|
8 éve |
Areloch
|
af2ac4472e
renames the engine method arg to avoid name confusion.
|
9 éve |
Areloch
|
6ec899620d
Tweak to the Component Fields to properly refresh the group.
|
9 éve |
Areloch
|
89672ea0ab
Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields.
|
9 éve |
Areloch
|
b04ad52b5d
Ensure that inclusion of any entity/component stuff is properly bracketed with the preprocessor check.
|
9 éve |
Areloch
|
827e70d674
Integration of Entities into the inspector/editor so they can call back into the tool scripts for custom handling.
|
9 éve |
Areloch
|
527c3790d6
Issue found with PVS-Studio:
|
10 éve |
Nathan Bowhay
|
881f9abeb6
Added console method docs
|
11 éve |
Daniel Buckmaster
|
3ab048c5b0
Fixes after feedback from Luis.
|
11 éve |
Vincent Gee
|
acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
|
11 éve |
jamesu
|
08d4f6ebc0
Improvements to console refactor code
|
13 éve |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 éve |