Commit történet

Szerző SHA1 Üzenet Dátum
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 éve
  Areloch 66cc6fb9d1 Removes current implement of shadow caching 6 éve
  Areloch 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again 6 éve
  Azaezel 36c3a4d371 (crashfix) clean up shadowvar followup. 7 éve
  Azaezel f0c29172ca gui shadowvar cleanups 7 éve
  Areloch 727592d63a Small fixes to the inspector, and added the ability for the variableInspector to process command and filename field types. 8 éve
  Areloch b5277e0f08 Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector. 8 éve
  Areloch 0c21ef1b45 Removes Entity/Component stuff from being behind an experimental flag. 8 éve
  Areloch af2ac4472e renames the engine method arg to avoid name confusion. 9 éve
  Areloch 6ec899620d Tweak to the Component Fields to properly refresh the group. 9 éve
  Areloch 89672ea0ab Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields. 9 éve
  Areloch b04ad52b5d Ensure that inclusion of any entity/component stuff is properly bracketed with the preprocessor check. 9 éve
  Areloch 827e70d674 Integration of Entities into the inspector/editor so they can call back into the tool scripts for custom handling. 9 éve
  Areloch 527c3790d6 Issue found with PVS-Studio: 10 éve
  Nathan Bowhay 881f9abeb6 Added console method docs 11 éve
  Daniel Buckmaster 3ab048c5b0 Fixes after feedback from Luis. 11 éve
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 éve
  jamesu 08d4f6ebc0 Improvements to console refactor code 13 éve
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 éve