James Urquhart
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9f49a7844e
Use correct multiplication order for eye transform. Also fix displayDevice not set bug.
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9 лет назад |
James Urquhart
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9e5eda9a08
More progress
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9 лет назад |
James Urquhart
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36908b0434
Add code to render the basic stereo view fallback
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9 лет назад |
James Urquhart
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ba91478fad
Baseline working openvr code
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9 лет назад |
James Urquhart
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3dc2100765
Ignore alpha when rendering debug texture
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9 лет назад |
James Urquhart
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64b751a7c8
Basic port of code
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9 лет назад |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 лет назад |
Azaezel
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8f8c17e997
optimization
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10 лет назад |
Azaezel
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240219c423
clarify var-usage via naming
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10 лет назад |
Azaezel
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555610f69f
Addresses roughly half of the C4189 errors though the following methodologies:
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10 лет назад |
James Urquhart
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efc47ed757
Basic fix for stereo rendering without a display device
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10 лет назад |
James Urquhart
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3a457749ec
Oculus VR DK2 Support
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10 лет назад |
LuisAntonRebollo
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cc16277ce6
Add GFXDevice::setupGenericShader for fix render on non FFP.
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10 лет назад |
Daniel Buckmaster
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87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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11 лет назад |
DavidWyand-GG
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2fc5adb536
PlaneReflector Support for Side-by-Side Rendering
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11 лет назад |
cpusci
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7a8f46b19f
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
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12 лет назад |
DavidWyand-GG
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b32e7688c2
Side by side rendering
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12 лет назад |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |