История коммитов

Автор SHA1 Сообщение Дата
  James Urquhart 9f49a7844e Use correct multiplication order for eye transform. Also fix displayDevice not set bug. 9 лет назад
  James Urquhart 9e5eda9a08 More progress 9 лет назад
  James Urquhart 36908b0434 Add code to render the basic stereo view fallback 9 лет назад
  James Urquhart ba91478fad Baseline working openvr code 9 лет назад
  James Urquhart 3dc2100765 Ignore alpha when rendering debug texture 9 лет назад
  James Urquhart 64b751a7c8 Basic port of code 9 лет назад
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 лет назад
  Azaezel 8f8c17e997 optimization 10 лет назад
  Azaezel 240219c423 clarify var-usage via naming 10 лет назад
  Azaezel 555610f69f Addresses roughly half of the C4189 errors though the following methodologies: 10 лет назад
  James Urquhart efc47ed757 Basic fix for stereo rendering without a display device 10 лет назад
  James Urquhart 3a457749ec Oculus VR DK2 Support 10 лет назад
  LuisAntonRebollo cc16277ce6 Add GFXDevice::setupGenericShader for fix render on non FFP. 10 лет назад
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 лет назад
  DavidWyand-GG 2fc5adb536 PlaneReflector Support for Side-by-Side Rendering 11 лет назад
  cpusci 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 лет назад
  DavidWyand-GG b32e7688c2 Side by side rendering 12 лет назад
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 лет назад