AzaezelX
|
8821f62b0c
misc fixes
|
2 years ago |
AzaezelX
|
98a079a797
code duplication prune. should aid in stability
|
3 years ago |
AzaezelX
|
0c6ca6c701
conflict resolution
|
3 years ago |
marauder2k7
|
3d7f092c52
Merge branch 'SoundAssetImplements' of https://github.com/Azaezel/Torque3D-1 into SoundAssetImplements
|
3 years ago |
AzaezelX
|
776741770d
boolean is<thing>valid chjecks for assets. tests wether it's non-empty and reporting zero flaws
|
3 years ago |
marauder2k7
|
76addc52eb
Checks for emptyString in preload
|
3 years ago |
marauder2k7
|
4429de59b0
okay so addArray isn't even required.
|
3 years ago |
marauder2k7
|
8a1d3f2021
Working thunder. These changes may need to be applied to other sound arrays or image arrays.
|
3 years ago |
AzaezelX
|
44b81ace69
don't check a profile if we don't have a sound asset
|
3 years ago |
AzaezelX
|
dba0899887
soundasset augments: get<name>Profile methods, test for emptystring, initialize asset arrays
|
3 years ago |
AzaezelX
|
2181ce08c3
lightning ref fixes
|
3 years ago |
marauder2k7
|
57aceb60fb
QOC
|
3 years ago |
marauder2k7
|
e9d0f68b55
Preload all soundAsset
|
3 years ago |
marauder2k7
|
704eb27600
More Implements
|
3 years ago |
marauder2k7
|
1ea693fea6
SoundAsset Array
|
3 years ago |
marauder2k7
|
c92cfe3e81
SoundAssetImplements
|
3 years ago |
AzaezelX
|
fabd5864fa
uninitialized variables-t3d
|
5 years ago |
AzaezelX
|
3c0360fd2f
uninitialized variables-afx
|
5 years ago |
AzaezelX
|
8b4f3fea31
misc formatting fixes, and a removal of the
|
5 years ago |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 years ago |
Thomas "elfprince13" Dickerson
|
849a1c1eb1
merged numerous changes from upstream
|
8 years ago |
Areloch
|
5c8a82180b
Merge pull request #1938 from John3/add_strikeObject
|
8 years ago |
Johxz
|
84f610f2f2
fix tabs vs space, fix net strikepoints
|
8 years ago |
Johxz
|
3cd82d9229
add strikeObject functionality feature
|
8 years ago |
Johxz
|
381169c3c2
fix warningFlashes() of lighting
|
8 years ago |
Areloch
|
80a2a8c29a
Fixed the fadeout coloration when using textures, as well as some cleanup for the code.
|
8 years ago |
Areloch
|
ec8b657b71
Adds support for multiple textures used in the strike rendering per @RichardsGameStudio's help.
|
8 years ago |
Areloch
|
c7b041f545
Fixes the debug netevent packing error by keeping the mStart value as it's proper 0-1 range until it gets to the client, using a temporary world-space var for finding strike target objects in the radius.
|
8 years ago |
Ben Payne
|
0ffd7f5620
Fix member vars left uninitialized in constructors
|
10 years ago |
Vincent Gee
|
acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
|
10 years ago |