JeffR
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9c654d7932
- Fixes the display of the preview in the MaterialAsset fields
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4 月之前 |
marauder2k7
|
fc30d178af
fix asset refresh on materialAssets
|
9 月之前 |
marauder2k7
|
cebfdbc5ec
material definition
|
1 年之前 |
AzaezelX
|
bfc921da22
reload chain execution
|
1 年之前 |
AzaezelX
|
1cf754dbca
asset load refactor
|
2 年之前 |
AzaezelX
|
b710a309bd
asset load flow work
|
2 年之前 |
Lukas Aldershaab
|
89b0c7f73b
Console Refactor
|
2 年之前 |
Areloch
|
667a0db760
Fixed getAssetBy... functions so the lookup loop is more stable and doesn't fail if null results return
|
2 年之前 |
AzaezelX
|
f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
|
3 年之前 |
Areloch
|
74ac45e877
Fixed Edit button tooltip for Shape Asset field
|
3 年之前 |
Areloch
|
6162c5da05
Updates the behavior and layout of the ImageAsset, MaterialAsset and ShapeAsset inspector field types to be clearer, with previews and obvious edit buttons
|
3 年之前 |
Areloch
|
cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
|
3 年之前 |
Areloch
|
ded99cd8cb
* Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor
|
3 年之前 |
AzaezelX
|
4a7104e5ea
fix TORQUE_TOOLS = off compilation
|
3 年之前 |
JeffR
|
1c7c32baa6
Separates out acquireAsset call for importing assets until after all assets have been imported, then runs it as a post step to ensure all assets are properly loaded before they're used
|
3 年之前 |
JeffR
|
d044ae0702
Removed unneeded default irradiance and prefilter cubemaps, and their convars
|
3 年之前 |
JeffR
|
630285def6
Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file
|
4 年之前 |
Areloch
|
a5944aff19
Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector
|
4 年之前 |
Areloch
|
0fab2ebf54
Added fallback handling to MaterialAssets if the asset was found but the matDef was not
|
4 年之前 |
Areloch
|
506621352c
Tweaks the MaterialAsset loading logic to continue to see if the matDefinition already points to an existing object(to avoid needlessly re-executing files over and over), but also validate other cases, and ensures that if we DO have an existing definition, we still process and load it in the asset itself properly.
|
4 年之前 |
Robert MacGregor
|
1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
|
4 年之前 |
Areloch
|
adec6e7c74
Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
|
4 年之前 |
Brian Roberts
|
0a150e342f
Merge pull request #545 from Areloch/AssetFileCaseSensitivityFix
|
4 年之前 |
Areloch
|
cfe122f714
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
|
4 年之前 |
Jeff Hutchinson
|
37dc8626f5
MacOS fixes
|
4 年之前 |
Areloch
|
34f0f01cea
Adds console function to compare file modified times
|
4 年之前 |
Areloch
|
c76c5f7ee1
Removed unneeded duplicate of blank sky skybox
|
4 年之前 |
AzaezelX
|
b8eaefc21e
refactor new IsScriptFile method to be zip-safe
|
4 年之前 |
AzaezelX
|
f185bef8a3
leverage isScriptFile
|
4 年之前 |
Areloch
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 年之前 |