提交历史

作者 SHA1 备注 提交日期
  JeffR 9c654d7932 - Fixes the display of the preview in the MaterialAsset fields 4 月之前
  marauder2k7 fc30d178af fix asset refresh on materialAssets 9 月之前
  marauder2k7 cebfdbc5ec material definition 1 年之前
  AzaezelX bfc921da22 reload chain execution 1 年之前
  AzaezelX 1cf754dbca asset load refactor 2 年之前
  AzaezelX b710a309bd asset load flow work 2 年之前
  Lukas Aldershaab 89b0c7f73b Console Refactor 2 年之前
  Areloch 667a0db760 Fixed getAssetBy... functions so the lookup loop is more stable and doesn't fail if null results return 2 年之前
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 年之前
  Areloch 74ac45e877 Fixed Edit button tooltip for Shape Asset field 3 年之前
  Areloch 6162c5da05 Updates the behavior and layout of the ImageAsset, MaterialAsset and ShapeAsset inspector field types to be clearer, with previews and obvious edit buttons 3 年之前
  Areloch cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 年之前
  Areloch ded99cd8cb * Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor 3 年之前
  AzaezelX 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 年之前
  JeffR 1c7c32baa6 Separates out acquireAsset call for importing assets until after all assets have been imported, then runs it as a post step to ensure all assets are properly loaded before they're used 3 年之前
  JeffR d044ae0702 Removed unneeded default irradiance and prefilter cubemaps, and their convars 3 年之前
  JeffR 630285def6 Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file 4 年之前
  Areloch a5944aff19 Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector 4 年之前
  Areloch 0fab2ebf54 Added fallback handling to MaterialAssets if the asset was found but the matDef was not 4 年之前
  Areloch 506621352c Tweaks the MaterialAsset loading logic to continue to see if the matDefinition already points to an existing object(to avoid needlessly re-executing files over and over), but also validate other cases, and ensures that if we DO have an existing definition, we still process and load it in the asset itself properly. 4 年之前
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 年之前
  Areloch adec6e7c74 Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. 4 年之前
  Brian Roberts 0a150e342f Merge pull request #545 from Areloch/AssetFileCaseSensitivityFix 4 年之前
  Areloch cfe122f714 Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 4 年之前
  Jeff Hutchinson 37dc8626f5 MacOS fixes 4 年之前
  Areloch 34f0f01cea Adds console function to compare file modified times 4 年之前
  Areloch c76c5f7ee1 Removed unneeded duplicate of blank sky skybox 4 年之前
  AzaezelX b8eaefc21e refactor new IsScriptFile method to be zip-safe 4 年之前
  AzaezelX f185bef8a3 leverage isScriptFile 4 年之前
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前