Commit History

Author SHA1 Message Date
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 years ago
  Azaezel 02541ab1f9 shader hooks and gen cleanups 7 years ago
  Areloch 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 years ago
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  Areloch edd1e0a270 Removes Direct3D9 functionality. 8 years ago
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 years ago
  Areloch 1ed8b05169 Initial implementation of the new Base Game Template and some starting modules. 8 years ago
  Azaezel c6e2563a38 went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone. 8 years ago
  Azaezel a5755be681 factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround. 8 years ago
  James Urquhart 3496c549b5 Hardware Skinning Support 10 years ago
  Anis e13513f059 Merge pull request #1713 from Azaezel/c4189_cleanup 9 years ago
  Azaezel 76fe7937ce adresses C4189 warnings ('identifier' : local variable is initialized but not referenced) 9 years ago
  Azaezel 21d1bfa64c 3.9 fix: on the hlsl side: corrects improperly applied specularpower 9 years ago
  Azaezel 942235d114 Fixes vertcolor code insertion order, and applies it adaptively based on defered or forward lit context 9 years ago
  Azaezel d79b9a2988 removes w=z trick (was causing fisheye, effectively) 9 years ago
  Azaezel 9472bfd3ca addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following: 9 years ago
  Azaezel 496b6a3ea8 truncation warning cleanups dx side (was also causing cornercase crashes gl side) 9 years ago
  Azaezel 196b214eae engine: 9 years ago
  Azaezel ce2964d2d0 diffuse/albedo texture linearization 9 years ago
  Azaezel 215ae1429e ensures opengl texSpaceMat is initialized from the get-go (whines in console otherwise) 10 years ago
  Luis Anton Rebollo 25a790103e Merge pull request #1116 from Lopuska/patch-16 10 years ago
  Luis Anton Rebollo be84142502 Merge pull request #1118 from Lopuska/patch-17 10 years ago
  Anis 4ccf89ba8e fix to avoid a missing sampler name declaration 10 years ago
  Anis 5d392e373e Update shaderFeatureGLSL.cpp 10 years ago
  Anis c9116dd4a4 OpenGL fix - fixed a crash when you activate Alpha Threshold checkbox without a diffuse map 10 years ago
  Anis f05b1b5cbd fix #1117 10 years ago
  Anis 9d84372dc8 Intel OpenGL - fix a crash/shader compile error when you activate Vertex Lit from Material Editor 10 years ago
  LuisAntonRebollo 15c8922028 Fix ShaderGen cubemap feature. 10 years ago
  LuisAntonRebollo 4409a12af6 Fix GLSL out fragment shader color. 10 years ago
  Anis 2582670925 Update shaderFeatureGLSL.cpp 10 years ago