Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 years ago |
Azaezel
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02541ab1f9
shader hooks and gen cleanups
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7 years ago |
Areloch
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8c807485b1
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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8 years ago |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
Areloch
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edd1e0a270
Removes Direct3D9 functionality.
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8 years ago |
Areloch
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 years ago |
Areloch
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1ed8b05169
Initial implementation of the new Base Game Template and some starting modules.
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8 years ago |
Azaezel
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c6e2563a38
went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone.
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8 years ago |
Azaezel
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a5755be681
factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround.
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8 years ago |
James Urquhart
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3496c549b5
Hardware Skinning Support
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10 years ago |
Anis
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e13513f059
Merge pull request #1713 from Azaezel/c4189_cleanup
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9 years ago |
Azaezel
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76fe7937ce
adresses C4189 warnings ('identifier' : local variable is initialized but not referenced)
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9 years ago |
Azaezel
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21d1bfa64c
3.9 fix: on the hlsl side: corrects improperly applied specularpower
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9 years ago |
Azaezel
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942235d114
Fixes vertcolor code insertion order, and applies it adaptively based on defered or forward lit context
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9 years ago |
Azaezel
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d79b9a2988
removes w=z trick (was causing fisheye, effectively)
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9 years ago |
Azaezel
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9472bfd3ca
addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following:
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9 years ago |
Azaezel
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496b6a3ea8
truncation warning cleanups dx side (was also causing cornercase crashes gl side)
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9 years ago |
Azaezel
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196b214eae
engine:
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9 years ago |
Azaezel
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ce2964d2d0
diffuse/albedo texture linearization
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9 years ago |
Azaezel
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215ae1429e
ensures opengl texSpaceMat is initialized from the get-go (whines in console otherwise)
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10 years ago |
Luis Anton Rebollo
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25a790103e
Merge pull request #1116 from Lopuska/patch-16
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10 years ago |
Luis Anton Rebollo
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be84142502
Merge pull request #1118 from Lopuska/patch-17
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10 years ago |
Anis
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4ccf89ba8e
fix to avoid a missing sampler name declaration
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10 years ago |
Anis
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5d392e373e
Update shaderFeatureGLSL.cpp
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10 years ago |
Anis
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c9116dd4a4
OpenGL fix - fixed a crash when you activate Alpha Threshold checkbox without a diffuse map
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10 years ago |
Anis
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f05b1b5cbd
fix #1117
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10 years ago |
Anis
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9d84372dc8
Intel OpenGL - fix a crash/shader compile error when you activate Vertex Lit from Material Editor
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10 years ago |
LuisAntonRebollo
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15c8922028
Fix ShaderGen cubemap feature.
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10 years ago |
LuisAntonRebollo
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4409a12af6
Fix GLSL out fragment shader color.
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10 years ago |
Anis
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2582670925
Update shaderFeatureGLSL.cpp
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10 years ago |