JeffR
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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4 months ago |
AzaezelX
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f633ef3a3d
fill in the validated variables
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7 months ago |
AzaezelX
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5fb73edc00
setFirstResonder Safeties
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7 months ago |
Areloch
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67ac556ecd
- Added ability to explicitly execute a guiControl's console and altConsole command
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1 year ago |
Areloch
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ce4c8dabc9
Ongoing wipwork of the BaseUI update. Some bugfixes pending
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1 year ago |
Lukas Aldershaab
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89b0c7f73b
Console Refactor
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2 years ago |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 years ago |
Robert MacGregor
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5c83b417a5
* [GuiControl] BugFix: Don't assume a tooltip profile is going to be set when waking and sleeping.
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3 years ago |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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4 years ago |
Jeff Hutchinson
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35500a87c6
initial port of the new interpreter
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4 years ago |
Lukas Aldershaab
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763c205451
Add type of Children in SimGroup and GuiControl
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5 years ago |
Lukas Aldershaab
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 years ago |
Lukas Joergensen
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76908eae3c
Eliminate DefineConsoleMethod
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7 years ago |
Glenn Smith
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 years ago |
Marc Chapman
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9d547537fd
canvas -- Added a way for a child control to handle an event but still have GuiCanvas::processInputEvent() return false, therefore allowing the event to also be handled by the ActionMap. (see DemoGame::processInputEvent()) . Also added methods for clearing "down" status of mouse buttons in cases where ActionMap grabs the mouse for dragging and masks the up events from GuiCanvas.
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8 years ago |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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9 years ago |
Anis
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9acf487f03
Merge pull request #1332 from Azaezel/guiRelativeYresizes
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9 years ago |
Areloch
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dbe870f8e5
Merge pull request #1433 from Azaezel/CommandControl
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10 years ago |
Areloch
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165cdb64e9
Merge pull request #1322 from Areloch/String_isEmpty_Convert
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10 years ago |
Azaezel
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ad5a7dfe0b
The TypeCommand type brings up a full notepad-esque interface.
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10 years ago |
Areloch
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bedc79aacb
Merges in Monkey's fixes PR with a resolution for a conflict
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10 years ago |
Areloch
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3a18819e1e
Issue found by PVS Studio:
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10 years ago |
Areloch
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2002d74b78
Issue found with PVS-Studio:
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10 years ago |
Azaezel
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138d34e31c
renames for clarity: relativeToYL changed to aspectLeft ect. also by request, vertsizing options for down the line when mobile is supported..
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10 years ago |
Azaezel
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6b0c6ae8ac
adds 3 new horizontal relative gui entries for dealing with swapping elements between 4:3 and 16:9 aspect ratios. "relativeToYL" maintains the initial aspect ratio, keeping the leftmost edge the same, "relativeToYR" also shifts it so the right hand side is shifted over so that edge would match, and "relativeToYC" takes/adds space from both sides
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10 years ago |
Areloch
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6e8fa7215a
Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense.
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10 years ago |
James Urquhart
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3a457749ec
Oculus VR DK2 Support
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10 years ago |
Nathan Bowhay
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a6510190bb
Added a bit more documentation
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10 years ago |
Nathan Bowhay
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d0972c9be1
Small crash fix
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10 years ago |
Daniel Buckmaster
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f1da30f285
Those are ints, not floats.
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10 years ago |