Commit History

Author SHA1 Message Date
  Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 4 years ago
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 years ago
  Areloch 66cc6fb9d1 Removes current implement of shadow caching 5 years ago
  Areloch cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 5 years ago
  Areloch ff4c2d59fc Utilizes old method to clean up tree items in GuiTreeViewCtrl to resolve guiEditor crashes 6 years ago
  Areloch ae857faae2 Adds test shapes of Kork and SpaceOrc 6 years ago
  Areloch d9f80140f1 Include materialball shape asset info 6 years ago
  Areloch 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 years ago
  Areloch a937bf44f0 Tweaks some handling of guiTreeViewObj so you don't necessarily have to delete an object if you delete the tree item, as well as the ability to look up the object id via tree item. 6 years ago
  Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 years ago
  Azaezel e4bd3e8295 shadowvar cleanup 7 years ago
  Azaezel f0c29172ca gui shadowvar cleanups 7 years ago
  Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 years ago
  Areloch 5bf3d56a05 Addition to guiTreeViewCtrl - ability to find what item in the tree is under a given position. 7 years ago
  Areloch 526d4ea31a Remove unneeded isParent handling for entities in the GuiTreeViewCtrl 7 years ago
  Areloch 0c21ef1b45 Removes Entity/Component stuff from being behind an experimental flag. 7 years ago
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  Thomas "elfprince13" Dickerson 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 years ago
  Thomas "elfprince13" Dickerson bcc5459818 whitespace 8 years ago
  Areloch 3ab2f98ec3 Fixes up some erroneous behavior with Simgroup parentage. 8 years ago
  Areloch 89672ea0ab Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields. 9 years ago
  Areloch ec8882c3c8 Ensuring all names are the correct casing for Linux 9 years ago
  Areloch 04adb9f240 Added a small sanity check so we don't pointlessly throw an error when expanding an Entity's component stack in the scene tree. 9 years ago
  Areloch b04ad52b5d Ensure that inclusion of any entity/component stuff is properly bracketed with the preprocessor check. 9 years ago
  Areloch 827e70d674 Integration of Entities into the inspector/editor so they can call back into the tool scripts for custom handling. 9 years ago
  Azaezel 2238dd66da From Dušan Jocić: early out of treeview entries to prevent crashes 10 years ago
  Antony Jones d2d1f6086e Added NULL check in function findItemByName. 10 years ago
  Dennis Brakhane b580b4a542 return the result value of scrollVisible 10 years ago
  Nathan Bowhay 0a345674ed Fixed spacing issues 10 years ago
  Nathan Bowhay 879dbf0b03 Documented console methods 10 years ago