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Коммит түүх

Эзэн SHA1 Мессеж Огноо
  Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 жил өмнө
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 жил өмнө
  Areloch 66cc6fb9d1 Removes current implement of shadow caching 5 жил өмнө
  Areloch cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 6 жил өмнө
  Areloch ff4c2d59fc Utilizes old method to clean up tree items in GuiTreeViewCtrl to resolve guiEditor crashes 6 жил өмнө
  Areloch ae857faae2 Adds test shapes of Kork and SpaceOrc 6 жил өмнө
  Areloch d9f80140f1 Include materialball shape asset info 6 жил өмнө
  Areloch 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 жил өмнө
  Areloch a937bf44f0 Tweaks some handling of guiTreeViewObj so you don't necessarily have to delete an object if you delete the tree item, as well as the ability to look up the object id via tree item. 6 жил өмнө
  Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 жил өмнө
  Azaezel e4bd3e8295 shadowvar cleanup 7 жил өмнө
  Azaezel f0c29172ca gui shadowvar cleanups 7 жил өмнө
  Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 жил өмнө
  Areloch 5bf3d56a05 Addition to guiTreeViewCtrl - ability to find what item in the tree is under a given position. 7 жил өмнө
  Areloch 526d4ea31a Remove unneeded isParent handling for entities in the GuiTreeViewCtrl 8 жил өмнө
  Areloch 0c21ef1b45 Removes Entity/Component stuff from being behind an experimental flag. 8 жил өмнө
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
  Thomas "elfprince13" Dickerson 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 жил өмнө
  Thomas "elfprince13" Dickerson bcc5459818 whitespace 8 жил өмнө
  Areloch 3ab2f98ec3 Fixes up some erroneous behavior with Simgroup parentage. 9 жил өмнө
  Areloch 89672ea0ab Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields. 9 жил өмнө
  Areloch ec8882c3c8 Ensuring all names are the correct casing for Linux 9 жил өмнө
  Areloch 04adb9f240 Added a small sanity check so we don't pointlessly throw an error when expanding an Entity's component stack in the scene tree. 9 жил өмнө
  Areloch b04ad52b5d Ensure that inclusion of any entity/component stuff is properly bracketed with the preprocessor check. 9 жил өмнө
  Areloch 827e70d674 Integration of Entities into the inspector/editor so they can call back into the tool scripts for custom handling. 9 жил өмнө
  Azaezel 2238dd66da From Dušan Jocić: early out of treeview entries to prevent crashes 10 жил өмнө
  Antony Jones d2d1f6086e Added NULL check in function findItemByName. 10 жил өмнө
  Dennis Brakhane b580b4a542 return the result value of scrollVisible 10 жил өмнө
  Nathan Bowhay 0a345674ed Fixed spacing issues 10 жил өмнө
  Nathan Bowhay 879dbf0b03 Documented console methods 10 жил өмнө