Commit History

Author SHA1 Message Date
  Brian Roberts d86c6aff35 Merge pull request #238 from Azaezel/alpha40_gl_cubemapWipwork 5 years ago
  AzaezelX c57205b1f4 from @rextimmy: final fixes 5 years ago
  chaigler e2bf5cb8fe Implements missing _captureBackBuffer method for GL gfx layer. 5 years ago
  AzaezelX ce2b05e0e2 a) grab the source mipmap levels not the dest ones for copy. b) lets rely less on trusting sizeof*4 when we've gor a size per pixel lookup already there 5 years ago
  AzaezelX 24e6d8c73c partial followup to #202. 5 years ago
  AzaezelX 4223a26f05 no message 5 years ago
  AzaezelX b9c207765e uninitialized variables-gfx 5 years ago
  AzaezelX 059d531b62 linux followup work by tim 6 years ago
  Areloch 000c7b2263 GL work 6 years ago
  Azaezel 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 6 years ago
  Areloch 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 years ago
  Lukas Joergensen 2bbc716db6 Eliminate unnecessary uses of ConsoleFunction 7 years ago
  Areloch 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 years ago
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  Areloch 1ed8b05169 Initial implementation of the new Base Game Template and some starting modules. 8 years ago
  rextimmy 415f4a046e OpenGL vsync fixes. 8 years ago
  Jeff Hutchinson 15a10a78cc suppress API_ID_REDUNDANT_FBO on the debug callbacks. This is a temporary fix so that glad can get pushed into devhead. 8 years ago
  Jeff Hutchinson 0296e6d3fd Fix merge conflict and add check for unix and not apple for glx 8 years ago
  Azaezel fbfd3ed8ed clang: constructor initialization order 9 years ago
  RexTimmy dd64004eaf MacOS platform support. 9 years ago
  Jeff Hutchinson 11c3314f66 implement glad into torque. 9 years ago
  James Urquhart 3496c549b5 Hardware Skinning Support 10 years ago
  Azaezel 47366068c1 revised torque_nsight_workaround 9 years ago
  Areloch f66a14c6e1 Merge pull request #1599 from JeffProgrammer/glprofiling 9 years ago
  Jeff Hutchinson db6d91925d Added profile blocks for GL. 9 years ago
  Jeff Hutchinson a50600afaa tabs->spaces for TRON :) 9 years ago
  Jeff Hutchinson f9b2aa397f cache OpenGL extensions that are not part of the 3.3 core profile, and that run more than initialization setup. 9 years ago
  Jeff Hutchinson a216b4515b remove old legacy extensions that aren't being used. 9 years ago
  Jeff Hutchinson fddc00b39b Merge branch 'development-gg' into epoxy 9 years ago
  Jeff Hutchinson 6e692ea9cf torque windows integration of epoxy 9 years ago