Brian Roberts
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d86c6aff35
Merge pull request #238 from Azaezel/alpha40_gl_cubemapWipwork
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5 years ago |
AzaezelX
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c57205b1f4
from @rextimmy: final fixes
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5 years ago |
chaigler
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e2bf5cb8fe
Implements missing _captureBackBuffer method for GL gfx layer.
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5 years ago |
AzaezelX
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ce2b05e0e2
a) grab the source mipmap levels not the dest ones for copy. b) lets rely less on trusting sizeof*4 when we've gor a size per pixel lookup already there
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5 years ago |
AzaezelX
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24e6d8c73c
partial followup to #202.
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5 years ago |
AzaezelX
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4223a26f05
no message
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5 years ago |
AzaezelX
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b9c207765e
uninitialized variables-gfx
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5 years ago |
AzaezelX
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059d531b62
linux followup work by tim
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6 years ago |
Areloch
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000c7b2263
GL work
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6 years ago |
Azaezel
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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6 years ago |
Areloch
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 years ago |
Lukas Joergensen
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2bbc716db6
Eliminate unnecessary uses of ConsoleFunction
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7 years ago |
Areloch
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8c807485b1
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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8 years ago |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
Areloch
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1ed8b05169
Initial implementation of the new Base Game Template and some starting modules.
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8 years ago |
rextimmy
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415f4a046e
OpenGL vsync fixes.
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8 years ago |
Jeff Hutchinson
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15a10a78cc
suppress API_ID_REDUNDANT_FBO on the debug callbacks. This is a temporary fix so that glad can get pushed into devhead.
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8 years ago |
Jeff Hutchinson
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0296e6d3fd
Fix merge conflict and add check for unix and not apple for glx
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8 years ago |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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9 years ago |
RexTimmy
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dd64004eaf
MacOS platform support.
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9 years ago |
Jeff Hutchinson
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11c3314f66
implement glad into torque.
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9 years ago |
James Urquhart
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3496c549b5
Hardware Skinning Support
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10 years ago |
Azaezel
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47366068c1
revised torque_nsight_workaround
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9 years ago |
Areloch
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f66a14c6e1
Merge pull request #1599 from JeffProgrammer/glprofiling
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9 years ago |
Jeff Hutchinson
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db6d91925d
Added profile blocks for GL.
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9 years ago |
Jeff Hutchinson
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a50600afaa
tabs->spaces for TRON :)
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9 years ago |
Jeff Hutchinson
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f9b2aa397f
cache OpenGL extensions that are not part of the 3.3 core profile, and that run more than initialization setup.
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9 years ago |
Jeff Hutchinson
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a216b4515b
remove old legacy extensions that aren't being used.
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9 years ago |
Jeff Hutchinson
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fddc00b39b
Merge branch 'development-gg' into epoxy
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9 years ago |
Jeff Hutchinson
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6e692ea9cf
torque windows integration of epoxy
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9 years ago |