Commit History

Autor SHA1 Mensaxe Data
  JeffR bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. hai 4 meses
  JeffR cac068d2c5 Adds the necessary ifdef flags to re-enable the ability to build with tools disabled hai 4 meses
  JeffR 5566f8a396 Updated handling of subscenes in assets to be it's own distinct definition to avoid parsing and detection issues, as well as fields to be handled distinctly between the types hai 6 meses
  AzaezelX 18750047fb game mode filterfix hai 7 meses
  AzaezelX a529e3ecc0 clean up subscene load evaluators so that it doesn';t require a client if it's set to global hai 7 meses
  JeffR 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. hai 7 meses
  JeffR 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape hai 9 meses
  JeffR e2d0cc1981 Fixes issue where Regenerate Bounds button for SceneGroup/SubScenes wasn't displaying by moving it to Editing inspector group hai 10 meses
  JeffR 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior hai 11 meses
  JeffR 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks hai 11 meses
  JeffR e4d07c7e8d Adds utility function and method to be able to enact a load of subscenes at a specific world position hai 1 ano
  Areloch a931e9a308 Tweaks the Scene and SubScene save calls to handle simGroups to call onto their children hai 1 ano
  Areloch d896a2b99a Removed scan-down of subscenes from Scene's getObjectsByClass call hai 1 ano
  Areloch ae8eca48e1 Implementation of Subscenes, SceneGroups and Gamemodes hai 1 ano