JeffR
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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4 сар өмнө |
JeffR
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cac068d2c5
Adds the necessary ifdef flags to re-enable the ability to build with tools disabled
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4 сар өмнө |
JeffR
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5566f8a396
Updated handling of subscenes in assets to be it's own distinct definition to avoid parsing and detection issues, as well as fields to be handled distinctly between the types
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6 сар өмнө |
AzaezelX
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18750047fb
game mode filterfix
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7 сар өмнө |
AzaezelX
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a529e3ecc0
clean up subscene load evaluators so that it doesn';t require a client if it's set to global
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7 сар өмнө |
JeffR
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0d338f2d51
* Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector.
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7 сар өмнө |
JeffR
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61d9e82ce5
Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape
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9 сар өмнө |
JeffR
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e2d0cc1981
Fixes issue where Regenerate Bounds button for SceneGroup/SubScenes wasn't displaying by moving it to Editing inspector group
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10 сар өмнө |
JeffR
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10d1aeca1f
Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior
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11 сар өмнө |
JeffR
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484ece3d28
adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks
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11 сар өмнө |
JeffR
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e4d07c7e8d
Adds utility function and method to be able to enact a load of subscenes at a specific world position
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1 жил өмнө |
Areloch
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a931e9a308
Tweaks the Scene and SubScene save calls to handle simGroups to call onto their children
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1 жил өмнө |
Areloch
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d896a2b99a
Removed scan-down of subscenes from Scene's getObjectsByClass call
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1 жил өмнө |
Areloch
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ae8eca48e1
Implementation of Subscenes, SceneGroups and Gamemodes
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1 жил өмнө |