提交历史

作者 SHA1 备注 提交日期
  JeffR bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 4 月之前
  JeffR cac068d2c5 Adds the necessary ifdef flags to re-enable the ability to build with tools disabled 4 月之前
  JeffR 5566f8a396 Updated handling of subscenes in assets to be it's own distinct definition to avoid parsing and detection issues, as well as fields to be handled distinctly between the types 6 月之前
  AzaezelX 18750047fb game mode filterfix 7 月之前
  AzaezelX a529e3ecc0 clean up subscene load evaluators so that it doesn';t require a client if it's set to global 7 月之前
  JeffR 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 7 月之前
  JeffR 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape 9 月之前
  JeffR e2d0cc1981 Fixes issue where Regenerate Bounds button for SceneGroup/SubScenes wasn't displaying by moving it to Editing inspector group 10 月之前
  JeffR 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 11 月之前
  JeffR 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 11 月之前
  JeffR e4d07c7e8d Adds utility function and method to be able to enact a load of subscenes at a specific world position 1 年之前
  Areloch a931e9a308 Tweaks the Scene and SubScene save calls to handle simGroups to call onto their children 1 年之前
  Areloch d896a2b99a Removed scan-down of subscenes from Scene's getObjectsByClass call 1 年之前
  Areloch ae8eca48e1 Implementation of Subscenes, SceneGroups and Gamemodes 1 年之前