Histórico de commits

Autor SHA1 Mensagem Data
  AzaezelX e8ccb3443a try to load shapes during preload 3 meses atrás
  marauder2k7 51f4255c14 explosion and guiobjectview 3 meses atrás
  marauder2k7 efbe5e90f5 virtuals removed 1 ano atrás
  AzaezelX dc81e4e267 guiobjectview crash and compatibility fixes 1 ano atrás
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anos atrás
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
  Kyrah Abattoir 9205561c96 guiObjectView.setCameraRotation() 12 anos atrás
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 anos atrás