提交历史

作者 SHA1 备注 提交日期
  AzaezelX e8ccb3443a try to load shapes during preload 2 月之前
  marauder2k7 51f4255c14 explosion and guiobjectview 3 月之前
  marauder2k7 efbe5e90f5 virtuals removed 1 年之前
  AzaezelX dc81e4e267 guiobjectview crash and compatibility fixes 1 年之前
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  Kyrah Abattoir 9205561c96 guiObjectView.setCameraRotation() 12 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前