Commit History

Автор SHA1 Съобщение Дата
  AzaezelX 40974dd14b use of get<some name> methods that already return nulls/false when attempting to load преди 4 месеца
  marauder2k7 73ad92b757 review notes from Az преди 6 месеца
  marauder2k7 0da0903599 Merge branch 'development' into imageAsset_refactor_rev3 преди 6 месеца
  AzaezelX f633ef3a3d fill in the validated variables преди 7 месеца
  marauder2k7 24b374f545 cloud layer example преди 9 месеца
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector преди 2 години
  AzaezelX f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements преди 4 години
  Robert MacGregor 5d26dba7da * BugFix: Clear some MSVC compiler warnings. преди 4 години
  AzaezelX 98a079a797 code duplication prune. should aid in stability преди 4 години
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets преди 4 години
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. преди 4 години
  AzaezelX 1efb687867 uninitialized variables-environment and forrest преди 5 години
  wcbx 89989e08dd Fixes artifacts in Cloud Layer. преди 6 години
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: преди 9 години
  Ben Payne 0ffd7f5620 Fix member vars left uninitialized in constructors преди 10 години
  LuisAntonRebollo cb8b8b7316 Use shader data for get sampler register in CloudLayer and BasicClouds. преди 11 години
  Thomas Fischer 53abbe066d added checks for valid pointers after locking преди 12 години
  DavidWyand-GG 2824bcf649 Remove hard coded paths pass 1 преди 12 години
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 преди 13 години