Historique des commits

Auteur SHA1 Message Date
  AzaezelX 40974dd14b use of get<some name> methods that already return nulls/false when attempting to load il y a 4 mois
  marauder2k7 73ad92b757 review notes from Az il y a 6 mois
  marauder2k7 0da0903599 Merge branch 'development' into imageAsset_refactor_rev3 il y a 6 mois
  AzaezelX f633ef3a3d fill in the validated variables il y a 7 mois
  marauder2k7 24b374f545 cloud layer example il y a 9 mois
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector il y a 2 ans
  AzaezelX f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements il y a 4 ans
  Robert MacGregor 5d26dba7da * BugFix: Clear some MSVC compiler warnings. il y a 4 ans
  AzaezelX 98a079a797 code duplication prune. should aid in stability il y a 4 ans
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets il y a 4 ans
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. il y a 4 ans
  AzaezelX 1efb687867 uninitialized variables-environment and forrest il y a 5 ans
  wcbx 89989e08dd Fixes artifacts in Cloud Layer. il y a 6 ans
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: il y a 9 ans
  Ben Payne 0ffd7f5620 Fix member vars left uninitialized in constructors il y a 10 ans
  LuisAntonRebollo cb8b8b7316 Use shader data for get sampler register in CloudLayer and BasicClouds. il y a 11 ans
  Thomas Fischer 53abbe066d added checks for valid pointers after locking il y a 12 ans
  DavidWyand-GG 2824bcf649 Remove hard coded paths pass 1 il y a 12 ans
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 il y a 13 ans