Commit History

作者 SHA1 備註 提交日期
  marauder2k7 73ad92b757 review notes from Az 6 月之前
  marauder2k7 fa8110ce8f all DECLARE_IMAGEASSET refactored 9 月之前
  marauder2k7 24b374f545 cloud layer example 9 月之前
  marauder2k7 2b295fb7f0 rest of virtuals removed 1 年之前
  AzaezelX fbcfe02098 clean up "Add" menubar categoes on the 3d object side via the following: 1 年之前
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 年之前
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  LuisAntonRebollo cb8b8b7316 Use shader data for get sampler register in CloudLayer and BasicClouds. 11 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前