marauder2k7
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73ad92b757
review notes from Az
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6 月之前 |
marauder2k7
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fa8110ce8f
all DECLARE_IMAGEASSET refactored
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9 月之前 |
marauder2k7
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24b374f545
cloud layer example
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9 月之前 |
marauder2k7
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2b295fb7f0
rest of virtuals removed
|
1 年之前 |
AzaezelX
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fbcfe02098
clean up "Add" menubar categoes on the 3d object side via the following:
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1 年之前 |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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4 年之前 |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 年之前 |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
LuisAntonRebollo
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cb8b8b7316
Use shader data for get sampler register in CloudLayer and BasicClouds.
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11 年之前 |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |