Commitin historia

Tekijä SHA1 Viesti Päivämäärä
  AzaezelX f633ef3a3d fill in the validated variables 6 kuukautta sitten
  AzaezelX d54de2a349 fix sun corona 1 vuosi sitten
  AzaezelX 456334fc55 ambient scales ibl 1 vuosi sitten
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 vuotta sitten
  AzaezelX 41cb2e63cf remove auto-documentation experiment 2 vuotta sitten
  AzaezelX ace18d0246 layout consistency pass pt 2 -place shapebase inheriting initpersistfields up top so the child layout appends to the parent 2 vuotta sitten
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 vuotta sitten
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 vuotta sitten
  Areloch 6ade6f08ce Updated Assimp 5 vuotta sitten
  AzaezelX c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on 6 vuotta sitten
  Lukas Joergensen 76908eae3c Eliminate DefineConsoleMethod 7 vuotta sitten
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
  Areloch 4c457b7f94 Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited. 9 vuotta sitten
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 vuotta sitten
  Azaezel 2753f562e8 shadow caching 10 vuotta sitten
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 vuotta sitten
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 vuotta sitten
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 vuotta sitten
  Thomas Fischer 53abbe066d added checks for valid pointers after locking 12 vuotta sitten
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten