提交历史

作者 SHA1 备注 提交日期
  marauder2k7 2b295fb7f0 rest of virtuals removed 1 年之前
  Areloch 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 年之前
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  RexTimmy dd64004eaf MacOS platform support. 9 年之前
  Jeff Hutchinson f9b2aa397f cache OpenGL extensions that are not part of the 3.3 core profile, and that run more than initialization setup. 9 年之前
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 年之前
  Anis e2d789e87d Update gfxGLTextureTarget.cpp 9 年之前
  Anis 0728282287 Update gfxGLTextureTarget.cpp 9 年之前
  LuisAntonRebollo 6789270789 OpenGL: Mipmaps for GFXGLCubemap. Fix dynamic cubemaps. 10 年之前
  LuisAntonRebollo 4409a12af6 Fix GLSL out fragment shader color. 10 年之前
  LuisAntonRebollo dd08fd2e7d Add OpenGL support. 11 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前