Areloch
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60a29777fa
WIP updated UI
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6 vuotta sitten |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
Masquara
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15f67015d3
Reordering initialization methods #1912
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8 vuotta sitten |
rextimmy
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08c0195cba
OpenGL multiple canvas support
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8 vuotta sitten |
RexTimmy
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dd64004eaf
MacOS platform support.
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9 vuotta sitten |
Jeff Hutchinson
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f9b2aa397f
cache OpenGL extensions that are not part of the 3.3 core profile, and that run more than initialization setup.
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9 vuotta sitten |
Azaezel
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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9 vuotta sitten |
Anis
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ca31ef3f1a
Update gfxGLWindowTarget.cpp
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9 vuotta sitten |
Anis
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c3ef59e39c
Update gfxGLWindowTarget.cpp
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9 vuotta sitten |
LuisAntonRebollo
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dd08fd2e7d
Add OpenGL support.
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11 vuotta sitten |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |