Areloch
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60a29777fa
WIP updated UI
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Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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Masquara
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15f67015d3
Reordering initialization methods #1912
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rextimmy
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08c0195cba
OpenGL multiple canvas support
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RexTimmy
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dd64004eaf
MacOS platform support.
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Jeff Hutchinson
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f9b2aa397f
cache OpenGL extensions that are not part of the 3.3 core profile, and that run more than initialization setup.
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Azaezel
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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Anis
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ca31ef3f1a
Update gfxGLWindowTarget.cpp
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Anis
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c3ef59e39c
Update gfxGLWindowTarget.cpp
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LuisAntonRebollo
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dd08fd2e7d
Add OpenGL support.
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DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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