提交歷史

作者 SHA1 備註 提交日期
  JeffR bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 4 月之前
  AzaezelX f633ef3a3d fill in the validated variables 6 月之前
  AzaezelX 5fb73edc00 setFirstResonder Safeties 7 月之前
  Areloch 67ac556ecd - Added ability to explicitly execute a guiControl's console and altConsole command 1 年之前
  Areloch ce4c8dabc9 Ongoing wipwork of the BaseUI update. Some bugfixes pending 1 年之前
  Lukas Aldershaab 89b0c7f73b Console Refactor 2 年之前
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 年之前
  Robert MacGregor 5c83b417a5 * [GuiControl] BugFix: Don't assume a tooltip profile is going to be set when waking and sleeping. 3 年之前
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 年之前
  Jeff Hutchinson 35500a87c6 initial port of the new interpreter 4 年之前
  Lukas Aldershaab 763c205451 Add type of Children in SimGroup and GuiControl 5 年之前
  Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 年之前
  Lukas Joergensen 76908eae3c Eliminate DefineConsoleMethod 7 年之前
  Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 年之前
  Marc Chapman 9d547537fd canvas -- Added a way for a child control to handle an event but still have GuiCanvas::processInputEvent() return false, therefore allowing the event to also be handled by the ActionMap. (see DemoGame::processInputEvent()) . Also added methods for clearing "down" status of mouse buttons in cases where ActionMap grabs the mouse for dragging and masks the up events from GuiCanvas. 8 年之前
  Azaezel fbfd3ed8ed clang: constructor initialization order 9 年之前
  Anis 9acf487f03 Merge pull request #1332 from Azaezel/guiRelativeYresizes 9 年之前
  Areloch dbe870f8e5 Merge pull request #1433 from Azaezel/CommandControl 10 年之前
  Areloch 165cdb64e9 Merge pull request #1322 from Areloch/String_isEmpty_Convert 10 年之前
  Azaezel ad5a7dfe0b The TypeCommand type brings up a full notepad-esque interface. 10 年之前
  Areloch bedc79aacb Merges in Monkey's fixes PR with a resolution for a conflict 10 年之前
  Areloch 3a18819e1e Issue found by PVS Studio: 10 年之前
  Areloch 2002d74b78 Issue found with PVS-Studio: 10 年之前
  Azaezel 138d34e31c renames for clarity: relativeToYL changed to aspectLeft ect. also by request, vertsizing options for down the line when mobile is supported.. 10 年之前
  Azaezel 6b0c6ae8ac adds 3 new horizontal relative gui entries for dealing with swapping elements between 4:3 and 16:9 aspect ratios. "relativeToYL" maintains the initial aspect ratio, keeping the leftmost edge the same, "relativeToYR" also shifts it so the right hand side is shifted over so that edge would match, and "relativeToYC" takes/adds space from both sides 10 年之前
  Areloch 6e8fa7215a Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense. 10 年之前
  James Urquhart 3a457749ec Oculus VR DK2 Support 10 年之前
  Nathan Bowhay a6510190bb Added a bit more documentation 10 年之前
  Nathan Bowhay d0972c9be1 Small crash fix 10 年之前
  Daniel Buckmaster f1da30f285 Those are ints, not floats. 10 年之前