JeffR
|
bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
|
4 月之前 |
AzaezelX
|
f633ef3a3d
fill in the validated variables
|
6 月之前 |
AzaezelX
|
5fb73edc00
setFirstResonder Safeties
|
7 月之前 |
Areloch
|
67ac556ecd
- Added ability to explicitly execute a guiControl's console and altConsole command
|
1 年之前 |
Areloch
|
ce4c8dabc9
Ongoing wipwork of the BaseUI update. Some bugfixes pending
|
1 年之前 |
Lukas Aldershaab
|
89b0c7f73b
Console Refactor
|
2 年之前 |
AzaezelX
|
f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
|
2 年之前 |
Robert MacGregor
|
5c83b417a5
* [GuiControl] BugFix: Don't assume a tooltip profile is going to be set when waking and sleeping.
|
3 年之前 |
AzaezelX
|
98a079a797
code duplication prune. should aid in stability
|
4 年之前 |
Jeff Hutchinson
|
35500a87c6
initial port of the new interpreter
|
4 年之前 |
Lukas Aldershaab
|
763c205451
Add type of Children in SimGroup and GuiControl
|
5 年之前 |
Lukas Aldershaab
|
c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
|
5 年之前 |
Lukas Joergensen
|
76908eae3c
Eliminate DefineConsoleMethod
|
7 年之前 |
Glenn Smith
|
79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
|
7 年之前 |
Marc Chapman
|
9d547537fd
canvas -- Added a way for a child control to handle an event but still have GuiCanvas::processInputEvent() return false, therefore allowing the event to also be handled by the ActionMap. (see DemoGame::processInputEvent()) . Also added methods for clearing "down" status of mouse buttons in cases where ActionMap grabs the mouse for dragging and masks the up events from GuiCanvas.
|
8 年之前 |
Azaezel
|
fbfd3ed8ed
clang: constructor initialization order
|
9 年之前 |
Anis
|
9acf487f03
Merge pull request #1332 from Azaezel/guiRelativeYresizes
|
9 年之前 |
Areloch
|
dbe870f8e5
Merge pull request #1433 from Azaezel/CommandControl
|
10 年之前 |
Areloch
|
165cdb64e9
Merge pull request #1322 from Areloch/String_isEmpty_Convert
|
10 年之前 |
Azaezel
|
ad5a7dfe0b
The TypeCommand type brings up a full notepad-esque interface.
|
10 年之前 |
Areloch
|
bedc79aacb
Merges in Monkey's fixes PR with a resolution for a conflict
|
10 年之前 |
Areloch
|
3a18819e1e
Issue found by PVS Studio:
|
10 年之前 |
Areloch
|
2002d74b78
Issue found with PVS-Studio:
|
10 年之前 |
Azaezel
|
138d34e31c
renames for clarity: relativeToYL changed to aspectLeft ect. also by request, vertsizing options for down the line when mobile is supported..
|
10 年之前 |
Azaezel
|
6b0c6ae8ac
adds 3 new horizontal relative gui entries for dealing with swapping elements between 4:3 and 16:9 aspect ratios. "relativeToYL" maintains the initial aspect ratio, keeping the leftmost edge the same, "relativeToYR" also shifts it so the right hand side is shifted over so that edge would match, and "relativeToYC" takes/adds space from both sides
|
10 年之前 |
Areloch
|
6e8fa7215a
Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense.
|
10 年之前 |
James Urquhart
|
3a457749ec
Oculus VR DK2 Support
|
10 年之前 |
Nathan Bowhay
|
a6510190bb
Added a bit more documentation
|
10 年之前 |
Nathan Bowhay
|
d0972c9be1
Small crash fix
|
10 年之前 |
Daniel Buckmaster
|
f1da30f285
Those are ints, not floats.
|
10 年之前 |