Cronologia Commit

Autore SHA1 Messaggio Data
  marauder2k7 fad397d914 always cleanup -_- 6 mesi fa
  marauder2k7 c025ea86b4 more cleanups 6 mesi fa
  marauder2k7 a8d7664fc2 named target material reload clean 6 mesi fa
  marauder2k7 1edfbcf447 fixes for reload and flush 9 mesi fa
  AzaezelX d23ee397e6 adds wetness 2 anni fa
  Areloch d06c99a088 Adds function to get material definition by mapTo usage 5 anni fa
  Areloch 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 anni fa
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 anni fa
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 anni fa