marauder2k7
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fad397d914
always cleanup -_-
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6 miesięcy temu |
marauder2k7
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c025ea86b4
more cleanups
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6 miesięcy temu |
marauder2k7
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a8d7664fc2
named target material reload clean
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6 miesięcy temu |
marauder2k7
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1edfbcf447
fixes for reload and flush
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9 miesięcy temu |
AzaezelX
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d23ee397e6
adds wetness
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2 lat temu |
Areloch
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d06c99a088
Adds function to get material definition by mapTo usage
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5 lat temu |
Areloch
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 lat temu |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
Areloch
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 lat temu |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |