marauder2k7
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fad397d914
always cleanup -_-
|
6 月之前 |
marauder2k7
|
c025ea86b4
more cleanups
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6 月之前 |
marauder2k7
|
a8d7664fc2
named target material reload clean
|
6 月之前 |
marauder2k7
|
1edfbcf447
fixes for reload and flush
|
9 月之前 |
AzaezelX
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d23ee397e6
adds wetness
|
2 年之前 |
Areloch
|
d06c99a088
Adds function to get material definition by mapTo usage
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5 年之前 |
Areloch
|
3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
|
6 年之前 |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
Areloch
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 年之前 |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |