AzaezelX
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40974dd14b
use of get<some name> methods that already return nulls/false when attempting to load
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4 months ago |
AzaezelX
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37f28dfbd7
cleanup strays
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4 months ago |
marauder2k7
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aa3f07e339
update macro
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4 months ago |
marauder2k7
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a52069bbc5
processed material null ref
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4 months ago |
marauder2k7
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6eac6d767b
cleanup areas checking for named tex target in materials
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6 months ago |
marauder2k7
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d87655bb3a
merge dev
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9 months ago |
marauder2k7
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0f4d2d1689
material definition finished
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9 months ago |
marauder2k7
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58119a4f82
more material def
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9 months ago |
marauder2k7
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cebfdbc5ec
material definition
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9 months ago |
marauder2k7
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0458228e1c
Update processedMaterial.cpp
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9 months ago |
marauder2k7
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f5f50723ed
final cleanup
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9 months ago |
marauder2k7
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1edfbcf447
fixes for reload and flush
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9 months ago |
marauder2k7
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f6dc694bd4
fully working
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9 months ago |
marauder2k7
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85463c85ac
named targets for image assets
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9 months ago |
AzaezelX
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2629d28520
let normal maps handle raw file locations (imposter support)
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1 year ago |
AzaezelX
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56e4484ff6
remove glowbin as it's own render pass
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1 year ago |
Jeff Hutchinson
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1940becb2d
Compilation fixes for C++20
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2 years ago |
AzaezelX
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c14c9b78c0
drop the prior requirement for a createcomposite to have a minimum of roughness and metalness. also kick it off if it's got just an ao map.
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3 years ago |
AzaezelX
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 years ago |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
rextimmy
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5a933c00d3
Removed old fixed function code from GFX.
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4 years ago |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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5 years ago |
Areloch
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6ade6f08ce
Updated Assimp
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5 years ago |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 years ago |
Areloch
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27ee09e491
Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 years ago |
Areloch
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ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 years ago |
AzaezelX
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bd21a207ef
largely based on work by @rextimmy: add premultiplied alpha
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5 years ago |
Areloch
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72ceede272
Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging.
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5 years ago |
Areloch
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62fabf6894
From @rextimmy was missing the stateblock handling for the Transparency mode Sub
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5 years ago |
AzaezelX
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d034895e8f
shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization)
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6 years ago |