AzaezelX
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40974dd14b
use of get<some name> methods that already return nulls/false when attempting to load
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4 meses atrás |
AzaezelX
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37f28dfbd7
cleanup strays
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4 meses atrás |
marauder2k7
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aa3f07e339
update macro
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4 meses atrás |
marauder2k7
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a52069bbc5
processed material null ref
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4 meses atrás |
marauder2k7
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6eac6d767b
cleanup areas checking for named tex target in materials
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6 meses atrás |
marauder2k7
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d87655bb3a
merge dev
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9 meses atrás |
marauder2k7
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0f4d2d1689
material definition finished
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9 meses atrás |
marauder2k7
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58119a4f82
more material def
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9 meses atrás |
marauder2k7
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cebfdbc5ec
material definition
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9 meses atrás |
marauder2k7
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0458228e1c
Update processedMaterial.cpp
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9 meses atrás |
marauder2k7
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f5f50723ed
final cleanup
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9 meses atrás |
marauder2k7
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1edfbcf447
fixes for reload and flush
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9 meses atrás |
marauder2k7
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f6dc694bd4
fully working
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9 meses atrás |
marauder2k7
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85463c85ac
named targets for image assets
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9 meses atrás |
AzaezelX
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2629d28520
let normal maps handle raw file locations (imposter support)
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1 ano atrás |
AzaezelX
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56e4484ff6
remove glowbin as it's own render pass
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1 ano atrás |
Jeff Hutchinson
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1940becb2d
Compilation fixes for C++20
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2 anos atrás |
AzaezelX
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c14c9b78c0
drop the prior requirement for a createcomposite to have a minimum of roughness and metalness. also kick it off if it's got just an ao map.
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3 anos atrás |
AzaezelX
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 anos atrás |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anos atrás |
rextimmy
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5a933c00d3
Removed old fixed function code from GFX.
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4 anos atrás |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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5 anos atrás |
Areloch
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6ade6f08ce
Updated Assimp
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5 anos atrás |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 anos atrás |
Areloch
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27ee09e491
Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 anos atrás |
Areloch
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ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 anos atrás |
AzaezelX
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bd21a207ef
largely based on work by @rextimmy: add premultiplied alpha
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5 anos atrás |
Areloch
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72ceede272
Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging.
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5 anos atrás |
Areloch
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62fabf6894
From @rextimmy was missing the stateblock handling for the Transparency mode Sub
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5 anos atrás |
AzaezelX
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d034895e8f
shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization)
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6 anos atrás |