AzaezelX
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40974dd14b
use of get<some name> methods that already return nulls/false when attempting to load
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4 달 전 |
AzaezelX
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37f28dfbd7
cleanup strays
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4 달 전 |
marauder2k7
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aa3f07e339
update macro
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4 달 전 |
marauder2k7
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a52069bbc5
processed material null ref
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4 달 전 |
marauder2k7
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6eac6d767b
cleanup areas checking for named tex target in materials
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6 달 전 |
marauder2k7
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d87655bb3a
merge dev
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9 달 전 |
marauder2k7
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0f4d2d1689
material definition finished
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9 달 전 |
marauder2k7
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58119a4f82
more material def
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9 달 전 |
marauder2k7
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cebfdbc5ec
material definition
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9 달 전 |
marauder2k7
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0458228e1c
Update processedMaterial.cpp
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9 달 전 |
marauder2k7
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f5f50723ed
final cleanup
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9 달 전 |
marauder2k7
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1edfbcf447
fixes for reload and flush
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9 달 전 |
marauder2k7
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f6dc694bd4
fully working
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9 달 전 |
marauder2k7
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85463c85ac
named targets for image assets
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9 달 전 |
AzaezelX
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2629d28520
let normal maps handle raw file locations (imposter support)
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1 년 전 |
AzaezelX
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56e4484ff6
remove glowbin as it's own render pass
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1 년 전 |
Jeff Hutchinson
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1940becb2d
Compilation fixes for C++20
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2 년 전 |
AzaezelX
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c14c9b78c0
drop the prior requirement for a createcomposite to have a minimum of roughness and metalness. also kick it off if it's got just an ao map.
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3 년 전 |
AzaezelX
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 년 전 |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 년 전 |
rextimmy
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5a933c00d3
Removed old fixed function code from GFX.
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4 년 전 |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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5 년 전 |
Areloch
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6ade6f08ce
Updated Assimp
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5 년 전 |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 년 전 |
Areloch
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27ee09e491
Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 년 전 |
Areloch
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ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 년 전 |
AzaezelX
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bd21a207ef
largely based on work by @rextimmy: add premultiplied alpha
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5 년 전 |
Areloch
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72ceede272
Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging.
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5 년 전 |
Areloch
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62fabf6894
From @rextimmy was missing the stateblock handling for the Transparency mode Sub
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5 년 전 |
AzaezelX
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d034895e8f
shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization)
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6 년 전 |