AzaezelX
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40974dd14b
use of get<some name> methods that already return nulls/false when attempting to load
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4 ماه پیش |
AzaezelX
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37f28dfbd7
cleanup strays
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4 ماه پیش |
marauder2k7
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aa3f07e339
update macro
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4 ماه پیش |
marauder2k7
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a52069bbc5
processed material null ref
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4 ماه پیش |
marauder2k7
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6eac6d767b
cleanup areas checking for named tex target in materials
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6 ماه پیش |
marauder2k7
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d87655bb3a
merge dev
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9 ماه پیش |
marauder2k7
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0f4d2d1689
material definition finished
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9 ماه پیش |
marauder2k7
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58119a4f82
more material def
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9 ماه پیش |
marauder2k7
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cebfdbc5ec
material definition
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9 ماه پیش |
marauder2k7
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0458228e1c
Update processedMaterial.cpp
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9 ماه پیش |
marauder2k7
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f5f50723ed
final cleanup
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9 ماه پیش |
marauder2k7
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1edfbcf447
fixes for reload and flush
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9 ماه پیش |
marauder2k7
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f6dc694bd4
fully working
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9 ماه پیش |
marauder2k7
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85463c85ac
named targets for image assets
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9 ماه پیش |
AzaezelX
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2629d28520
let normal maps handle raw file locations (imposter support)
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1 سال پیش |
AzaezelX
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56e4484ff6
remove glowbin as it's own render pass
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1 سال پیش |
Jeff Hutchinson
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1940becb2d
Compilation fixes for C++20
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2 سال پیش |
AzaezelX
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c14c9b78c0
drop the prior requirement for a createcomposite to have a minimum of roughness and metalness. also kick it off if it's got just an ao map.
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3 سال پیش |
AzaezelX
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 سال پیش |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 سال پیش |
rextimmy
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5a933c00d3
Removed old fixed function code from GFX.
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4 سال پیش |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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5 سال پیش |
Areloch
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6ade6f08ce
Updated Assimp
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5 سال پیش |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 سال پیش |
Areloch
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27ee09e491
Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 سال پیش |
Areloch
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ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 سال پیش |
AzaezelX
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bd21a207ef
largely based on work by @rextimmy: add premultiplied alpha
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5 سال پیش |
Areloch
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72ceede272
Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging.
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5 سال پیش |
Areloch
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62fabf6894
From @rextimmy was missing the stateblock handling for the Transparency mode Sub
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5 سال پیش |
AzaezelX
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d034895e8f
shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization)
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6 سال پیش |